Cordova Hooks represent special scripts which could be added by application and plugin developers or even by your own build system to customize cordova commands.
Cordova hooks allow you to perform special activities around cordova commands. For example, you may have a custom tool that checks for code formatting in your javascript file. And, you would like to run this tool before every build. In such a case, you could use a 'before_build' hook and instruct the cordova run time to run the custom tool to be invoked before every build.
Hooks might be related to your application activities such as before_build
, after_build
, etc. Or, they might be related to the plugins of your application. For example, hooks such as before_plugin_add
, after_plugin_add
, etc applies to plugin related activities. These hooks can be associated with all plugins within your application or be specific to only one plugin.
Cordova supports the following hook types:
Hook Type | Associated Cordova Commands | Description |
---|---|---|
before_platform_add | cordova platform add | To be executed before and after adding a platform. |
after_platform_add | ||
before_platform_rm | cordova platform rm | To be executed before and after removing a platform. |
after_platform_rm | ||
before_platform_ls | cordova platform ls | To be executed before and after listing the installed and available platforms. |
after_platform_ls | ||
before_prepare |
cordova prepare cordova platform add cordova build cordova run
| To be executed before and after preparing your application. |
after_prepare | ||
before_compile |
cordova compile cordova build
| To be executed before and after compiling your application. |
after_compile | ||
before_deploy |
cordova emulate cordova run
| To be executed before deploying your application. |
before_build | cordova build | To be executed before and after building your application. |
after_build | ||
before_emulate | cordova emulate | To be executed before and after emulating your application. |
after_emulate | ||
before_run | cordova run | To be executed before and after running your application. |
after_run | ||
before_serve | cordova serve | To be executed before and after serving your application. |
after_serve | ||
before_clean | cordova clean | To be executed before and after cleaning your application. |
after_clean | ||
pre_package | N/A | Applicable to Windows 8 and Windows Phone only. This hook is deprecated. |
before_plugin_add | cordova plugin add | To be executed before and after adding a plugin. |
after_plugin_add | ||
before_plugin_rm | cordova plugin rm | To be executed before and after removing a plugin. |
after_plugin_rm | ||
before_plugin_ls | cordova plugin ls | To be executed before and after listing the plugins in your application. |
after_plugin_ls | ||
before_plugin_search | cordova plugin search | To be executed before and after a plugin search. |
after_plugin_search | ||
before_plugin_install | cordova plugin add | To be executed before and after installing a plugin (to the platforms). Plugin hooks in plugin.xml are executed for a plugin being installed only |
after_plugin_install | ||
before_plugin_uninstall | cordova plugin rm | To be executed before uninstalling a plugin (from the platforms).Plugin hooks in plugin.xml are executed for a plugin being installed only |
Hooks could be defined in project's config.xml
using <hook>
elements, for example:
<hook type="before_build" src="scripts/appBeforeBuild.bat" /> <hook type="before_build" src="scripts/appBeforeBuild.js" /> <hook type="before_plugin_install" src="scripts/appBeforePluginInstall.js" /> <platform name="android"> <hook type="before_build" src="scripts/wp8/appAndroidBeforeBuild.bat" /> <hook type="before_build" src="scripts/wp8/appAndroidBeforeBuild.js" /> <hook type="before_plugin_install" src="scripts/wp8/appWP8BeforePluginInstall.js" /> ... </platform> <platform name="windows"> <hook type="before_build" src="scripts/windows/appWinBeforeBuild.bat" /> <hook type="before_build" src="scripts/windows/appWinBeforeBuild.js" /> <hook type="before_plugin_install" src="scripts/windows/appWinBeforePluginInstall.js" /> ... </platform>
As a plugin developer you can define hook scripts using <hook>
elements in a plugin.xml
like that:
<hook type="before_plugin_install" src="scripts/beforeInstall.js" /> <hook type="after_build" src="scripts/afterBuild.js" /> <platform name="android"> <hook type="before_plugin_install" src="scripts/androidBeforeInstall.js" /> <hook type="before_build" src="scripts/androidBeforeBuild.js" /> ... </platform>
before_plugin_install
, after_plugin_install
, before_plugin_uninstall
plugin hooks will be fired exclusively for the plugin being installed/uninstalled.
/hooks
directory (Deprecated)To execute custom action when corresponding hook type is fired, use hook type as a name for a subfolder inside 'hooks' directory and place you script file here, for example:
# script file will be automatically executed after each build hooks/after_build/after_build_custom_action.js
When using these hooks, they will always be run as executable files, not as loadable JavaScript modules.
Remember: Make your scripts executable in this case.
Note: this method is considered deprecated in favor of the hook elements in config.xml and plugin.xml.
Hook scripts could be defined by adding them to the special predefined folder (/hooks
) or via configuration files (config.xml
and plugin.xml
) and run serially in the following order:
/hooks
;config.xml
;plugins/.../plugin.xml
.The internal order of execution of hooks is fixed.
If there are hooks associated with before_platform_add
, after_platform_add
, before_prepare
, after_prepare
, before_plugin_install
and after_plugin_install
(and assuming you have one plugin installed on your project), adding a new platform will execute the hooks in the following order:
before_platform_add before_prepare after_prepare before_plugin_install after_plugin_install after_platform_add
If there are hooks associated with before_prepare
, after_prepare
, before_compile
, after_compile
, before_build
and after_build
- running a build command will execute the hooks in the following order:
before_build before_prepare after_prepare before_compile after_compile after_build
If you are working on Windows, and in case your hook (Javascript/Non-Javascript)scripts aren't bat files (which is recommended, if you want your scripts to work in non-Windows operating systems) Cordova CLI will expect a shebang line as the first line for it to know the interpreter it needs to use to launch the script. The shebang line should match the following example:
#!/usr/bin/env [name_of_interpreter_executable]
If you are writing hooks using Node.js you should use the following module definition:
module.exports = function(context) { ... }
context
object contains hook type, executed script full path, hook options, command-line arguments passed to Cordova and top-level "cordova" object of the following format:
{ "hook": "before_plugin_install", "scriptLocation": "c:\\script\\full\\path\\appBeforePluginInstall.js", "cmdLine": "The\\exact\\command\\cordova\\run\\with arguments", "opts": { "projectRoot":"C:\\path\\to\\the\\project", "cordova": { "platforms": ["android"], "plugins": ["plugin-withhooks"], "version": "0.21.7-dev" }, "plugin": { "id": "plugin-withhooks", "pluginInfo": { ... }, "platform": "android", "dir": "C:\\path\\to\\the\\project\\plugins\\plugin-withhooks" } }, "cordova": {...} }
context.opts.plugin
object will only be passed to plugin hooks scripts.
You can also require additional Cordova modules in your script using context.requireCordovaModule
in the following way:
var Q = context.requireCordovaModule('q');
You can make your scipts async using Q:
module.exports = function(context) { var Q = context.requireCordovaModule('q'); var deferral = new Q.defer(); setTimeout(function(){ console.log('hook.js>> end'); deferral.resolve(); }, 1000); return deferral.promise; }
Note: new module loader script interface is used for the
.js
files defined viaconfig.xml
orplugin.xml
only. For compatibility reasons hook files specified via/hooks
folders are run via Node child_process spawn, see 'Non-javascript' section below.
Non-javascript scripts are run via Node child_process spawn from the project's root directory and have the root directory passes as the first argument. All other options are passed to the script using environment variables:
Environment Variable Name | Description |
---|---|
CORDOVA_VERSION | The version of the Cordova-CLI. |
CORDOVA_PLATFORMS | Comma separated list of platforms that the command applies to (e.g: android, ios). |
CORDOVA_PLUGINS | Comma separated list of plugin IDs that the command applies to (e.g: cordova-plugin-file-transfer, cordova-plugin-file). |
CORDOVA_HOOK | Path to the hook that is being executed. |
CORDOVA_CMDLINE | The exact command-line arguments passed to cordova (e.g: cordova run ios --emulate). |
If a script returns a non-zero exit code, then the parent cordova command will be aborted.
Note: we highly recommend writing your hooks using Node.js so that they are cross-platform, see Javascript section above.
This sample demonstrates Cordova hooks usage to trace to the console output the size of generated .apk file for Android platform.
Create blank Cordova app and add the following definition to config.xml
to tell Cordova to run afterBuild.js
script after each platform build.
<hook type="after_build" src="scripts/afterBuild.js" />
Create scripts/afterBuild.js
file and add the following implementation. We use async version of fs.stat
method to demonstrate how async functionality could be done via hooks.
module.exports = function(ctx) { // make sure android platform is part of build if (ctx.opts.platforms.indexOf('android') < 0) { return; } var fs = ctx.requireCordovaModule('fs'), path = ctx.requireCordovaModule('path'), deferral = ctx.requireCordovaModule('q').defer(); var platformRoot = path.join(ctx.opts.projectRoot, 'platforms/android'); var apkFileLocation = path.join(platformRoot, 'build/outputs/apk/android-debug.apk'); fs.stat(apkFileLocation, function(err,stats) { if (err) { deferral.reject('Operation failed'); } else { console.log('Size of ' + apkFileLocation + ' is ' + stats.size +' bytes'); deferral.resolve(); } }); return deferral.promise; };
Parameter ctx
in example above is passed by Cordova and represents execution context such as script full path, target platform, command-line arguments, etc and also exposes additional helper functionality. See Script Interface
section above for more details.
You can now add android platform and execute build.
cordova platform add android .. cordova build .. Size of path\to\app\platforms\android\build\outputs\apk\android-debug.apk is 1821193 bytes
More good usage examples could be found in Three Hooks Your Cordova Phone Gap Project needs
© 2012–2018 The Apache Software Foundation
Licensed under the Apache License 2.0.
https://cordova.apache.org/docs/en/8.x/guide/appdev/hooks/index.html