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cordova-plugin-device

This plugin defines a global device object, which describes the device's hardware and software. Although the object is in the global scope, it is not available until after the deviceready event.

document.addEventListener("deviceready", onDeviceReady, false);
function onDeviceReady() {
    console.log(device.cordova);
}

Report issues with this plugin on the Apache Cordova issue tracker

Installation

cordova plugin add cordova-plugin-device

Properties

  • device.cordova
  • device.model
  • device.platform
  • device.uuid
  • device.version
  • device.manufacturer
  • device.isVirtual
  • device.serial

device.cordova

Get the version of Cordova running on the device.

Supported Platforms

  • Android
  • Browser
  • iOS
  • Windows
  • OSX

device.model

The device.model returns the name of the device's model or product. The value is set by the device manufacturer and may be different across versions of the same product.

Supported Platforms

  • Android
  • Browser
  • iOS
  • Windows
  • OSX

Quick Example

// Android:    Nexus One       returns "Passion" (Nexus One code name)
//             Motorola Droid  returns "voles"
// BlackBerry: Torch 9800      returns "9800"
// Browser:    Google Chrome   returns "Chrome"
//             Safari          returns "Safari"
// iOS:     for the iPad Mini, returns iPad2,5; iPhone 5 is iPhone 5,1. See http://theiphonewiki.com/wiki/index.php?title=Models
// OSX:                        returns "x86_64"
//
var model = device.model;

Android Quirks

  • Gets the product name instead of the model name, which is often the production code name. For example, the Nexus One returns Passion, and Motorola Droid returns voles.

device.platform

Get the device's operating system name.

var string = device.platform;

Supported Platforms

  • Android
  • Browser
  • iOS
  • Windows
  • OSX

Quick Example

// Depending on the device, a few examples are:
//   - "Android"
//   - "BlackBerry 10"
//   - "browser"
//   - "iOS"
//   - "WinCE"
//   - "Tizen"
//   - "Mac OS X"
var devicePlatform = device.platform;

device.uuid

Get the device's Universally Unique Identifier (UUID).

var string = device.uuid;

Description

The details of how a UUID is generated are determined by the device manufacturer and are specific to the device's platform or model.

Supported Platforms

  • Android
  • iOS
  • Windows
  • OSX

Quick Example

// Android: Returns a random 64-bit integer (as a string, again!)
//          The integer is generated on the device's first boot
//
// BlackBerry: Returns the PIN number of the device
//             This is a nine-digit unique integer (as a string, though!)
//
// iPhone: (Paraphrased from the UIDevice Class documentation)
//         Returns the [UIDevice identifierForVendor] UUID which is unique and the same for all apps installed by the same vendor. However the UUID can be different if the user deletes all apps from the vendor and then reinstalls it.
// Windows Phone 7 : Returns a hash of device+current user,
// if the user is not defined, a guid is generated and will persist until the app is uninstalled
// Tizen: returns the device IMEI (International Mobile Equipment Identity or IMEI is a number
// unique to every GSM and UMTS mobile phone.
var deviceID = device.uuid;

iOS Quirk

The uuid on iOS uses the identifierForVendor property. It is unique to the device across the same vendor, but will be different for different vendors and will change if all apps from the vendor are deleted and then reinstalled. Refer here for details. The UUID will be the same if app is restored from a backup or iCloud as it is saved in preferences. Users using older versions of this plugin will still receive the same previous UUID generated by another means as it will be retrieved from preferences.

OSX Quirk

The uuid on OSX is generated automatically if it does not exist yet and is stored in the standardUserDefaults in the CDVUUID property.

device.version

Get the operating system version.

var string = device.version;

Supported Platforms

  • Android 2.1+
  • Browser
  • iOS
  • Windows
  • OSX

Quick Example

// Android:    Froyo OS would return "2.2"
//             Eclair OS would return "2.1", "2.0.1", or "2.0"
//             Version can also return update level "2.1-update1"
//
// BlackBerry: Torch 9800 using OS 6.0 would return "6.0.0.600"
//
// Browser:    Returns version number for the browser
//
// iPhone:     iOS 3.2 returns "3.2"
//
// Windows Phone 7: returns current OS version number, ex. on Mango returns 7.10.7720
// Windows 8: return the current OS version, ex on Windows 8.1 returns 6.3.9600.16384
// Tizen: returns "TIZEN_20120425_2"
// OSX:        El Capitan would return "10.11.2"
//
var deviceVersion = device.version;

device.manufacturer

Get the device's manufacturer.

var string = device.manufacturer;

Supported Platforms

  • Android
  • iOS
  • Windows

Quick Example

// Android:    Motorola XT1032 would return "motorola"
// BlackBerry: returns "BlackBerry"
// iPhone:     returns "Apple"
//
var deviceManufacturer = device.manufacturer;

device.isVirtual

whether the device is running on a simulator.

var isSim = device.isVirtual;

Supported Platforms

  • Android 2.1+
  • Browser
  • iOS
  • Windows
  • OSX

OSX and Browser Quirk

The isVirtual property on OS X and Browser always returns false.

device.serial

Get the device hardware serial number (SERIAL).

var string = device.serial;

Supported Platforms

  • Android
  • OSX

© 2012–2018 The Apache Software Foundation
Licensed under the Apache License 2.0.
https://cordova.apache.org/docs/en/8.x/reference/cordova-plugin-device/index.html