Initializes an aggregate from braced-init-list.
T object = { arg1, arg2, ...}; | (1) | |
T object { arg1, arg2, ...}; | (2) | (since C++11) |
T object = { . designator = arg1 , . designator { arg2 } ... }; | (3) | (since C++20) |
T object { . designator = arg1 , . designator { arg2 } ... }; | (4) | (since C++20) |
Aggregate initialization is a form of list-initialization, which initializes aggregates.
An aggregate is one of the following types:
struct
or union
), that has
| (until C++11) |
|
(since C++11) (until C++17) |
|
(since C++17) (until C++20) |
| (since C++20) |
(since C++11) (until C++14) |
The effects of aggregate initialization are:
n
clauses, the size of the array is n
.
| (until C++11) |
| (since C++11) |
T a = {args..}
), (until C++14) the braces around the nested initializer lists may be elided (omitted), in which case as many initializer clauses as necessary are used to initialize every member or element of the corresponding subaggregate, and the subsequent initializer clauses are used to initialize the following members of the object. However, if the object has a sub-aggregate without any members (an empty struct, or a struct holding only static members), brace elision is not allowed, and an empty nested list {}
must be used. Designated initializersThe syntax forms (3,4) are known as designated initializers: each designator must name a direct non-static data members of T, and all designators used in the expression must appear in the same order as the data members of T. struct A { int x; int y; int z; }; A a{.y = 2, .x = 1}; // error; designator order does not match declaration order A b{.x = 1, .z = 2}; // ok, b.y initialized to 0 Each direct non-static data member named by the designated initializer is initialized from the corresponding brace-or-equals initializer that follows the designator. Narrowing conversions are prohibited when the form using the equals sign is used. Designated initializer can be used to initialize a union into the state other than the first. Only one initializer may be provided for a union. union u { int a; const char* b; }; u f = { .b = "asdf" }; // OK, active member of the union is b u g = { .a = 1, .b = "asdf" }; // Error, only one initializer may be provided For a non-union aggregate, element for which a designated initializer is not provided are initialized the same as described above for when the number of initializer clauses is less than the number of members (default member initializers where provided, empty list-initialization otherwise): struct A { string a; int b = 42; int c = -1; }; A{.c=21} // Initializes a with {}, which calls the default constructor // then initializes b with = 42 // then initializes c with = 21 If the aggregate that is initialized with a designated initializer clause has an anonymous union member, the corresponding designated initializer must name one of the members of that anonymous union. Note: out-of-order designated initialization, nested designated initialization, mixing of designated initializers and regular initializers, and designated initialization of arrays are all supported in the C programming language, but are not allowed in C++. struct A { int x, y; }; struct B { struct A a; }; struct A a = {.y = 1, .x = 2}; // valid C, invalid C++ (out of order) int arr[3] = {[1] = 5}; // valid C, invalid C++ (array) struct B b = {.a.x = 0}; // valid C, invalid C++ (nested) struct A a = {.x = 1, 2}; // valid C, invalid C++ (mixed) | (since C++20) |
Arrays of character types (char
, signed char
, unsigned char
, char16_t
, char32_t
, wchar_t
) can be initialized from an appropriate string literal, optionally enclosed in braces. Successive characters of the string literal (which includes the implicit terminating null character) initialize the elements of the array. If the size of the array is specified and it is larger than the number of characters in the string literal, the remaining characters are zero-initialized.
char a[] = "abc"; // equivalent to char a[4] = {'a', 'b', 'c', '\0'}; // unsigned char b[3] = "abc"; // Error: initializer string too long unsigned char b[5]{"abc"}; // equivalent to unsigned char b[5] = {'a', 'b', 'c', '\0', '\0'}; wchar_t c[] = {L"кошка"}; // optional braces // equivalent to wchar_t c[6] = {L'к', L'о', L'ш', L'к', L'а', L'\0'};
An aggregate class or array may include non-aggregate public bases (since C++17), members, or elements, which are initialized as described above (e.g. copy-initialization from the corresponding initializer clause).
Until C++11, narrowing conversions were permitted in aggregate initialization, but they are no longer allowed.
Until C++11, aggregate initialization could not be used in a constructor initializer list due to syntax restrictions.
Until C++14, the direct-initialization form T a {args..}
did not permit brace elision.
In C, character array of size one less than the size of the string literal may be initialized from a string literal; the resulting array is not null-terminated. This is not allowed in C++.
#include <string> #include <array> struct S { int x; struct Foo { int i; int j; int a[3]; } b; }; union U { int a; const char* b; }; int main() { S s1 = { 1, { 2, 3, {4, 5, 6} } }; S s2 = { 1, 2, 3, 4, 5, 6}; // same, but with brace elision S s3{1, {2, 3, {4, 5, 6} } }; // same, using direct-list-initialization syntax S s4{1, 2, 3, 4, 5, 6}; // error in C++11: brace-elision only allowed with equals sign // okay in C++14 int ar[] = {1,2,3}; // ar is int[3] // char cr[3] = {'a', 'b', 'c', 'd'}; // too many initializer clauses char cr[3] = {'a'}; // array initialized as {'a', '\0', '\0'} int ar2d1[2][2] = {{1, 2}, {3, 4}}; // fully-braced 2D array: {1, 2} // {3, 4} int ar2d2[2][2] = {1, 2, 3, 4}; // brace elision: {1, 2} // {3, 4} int ar2d3[2][2] = {{1}, {2}}; // only first column: {1, 0} // {2, 0} std::array<int, 3> std_ar2{ {1,2,3} }; // std::array is an aggregate std::array<int, 3> std_ar1 = {1, 2, 3}; // brace-elision okay int ai[] = { 1, 2.0 }; // narrowing conversion from double to int: // error in C++11, okay in C++03 std::string ars[] = {std::string("one"), // copy-initialization "two", // conversion, then copy-initialization {'t', 'h', 'r', 'e', 'e'} }; // list-initialization U u1 = {1}; // OK, first member of the union // U u2 = { 0, "asdf" }; // error: too many initializers for union // U u3 = { "asdf" }; // error: invalid conversion to int } // aggregate struct base1 { int b1, b2 = 42; }; // non-aggregate struct base2 { base2() : b3(42) {} int b3; }; // aggregate in C++17 struct derived : base1, base2 { int d; }; derived d1{ {1, 2}, { }, 4}; // d1.b1 = 1, d1.b2 = 2, d1.b3 = 42, d1.d = 4 derived d2{ { }, { }, 4}; // d2.b1 = 0, d2.b2 = 42, d2.b3 = 42, d2.d = 4
C documentation for Struct and union initialization |
© cppreference.com
Licensed under the Creative Commons Attribution-ShareAlike Unported License v3.0.
http://en.cppreference.com/w/cpp/language/aggregate_initialization