Programmatically create a new KeyEvent (and KeyboardEvent).
factory KeyEvent(String type, {Window view, bool canBubble: true, bool cancelable: true, int keyCode: 0, int charCode: 0, int location: 1, bool ctrlKey: false, bool altKey: false, bool shiftKey: false, bool metaKey: false, EventTarget currentTarget}) { if (view == null) { view = window; } var eventObj; // Currently this works on everything but Safari. Safari throws an // "Attempting to change access mechanism for an unconfigurable property" // TypeError when trying to do the Object.defineProperty hack, so we avoid // this branch if possible. // Also, if we want this branch to work in FF, we also need to modify // _initKeyboardEvent to also take charCode and keyCode values to // initialize initKeyEvent. eventObj = new Event.eventType('KeyboardEvent', type, canBubble: canBubble, cancelable: cancelable); // Chromium Hack JS( 'void', "Object.defineProperty(#, 'keyCode', {" " get : function() { return this.keyCodeVal; } })", eventObj); JS( 'void', "Object.defineProperty(#, 'which', {" " get : function() { return this.keyCodeVal; } })", eventObj); JS( 'void', "Object.defineProperty(#, 'charCode', {" " get : function() { return this.charCodeVal; } })", eventObj); var keyIdentifier = _convertToHexString(charCode, keyCode); eventObj._initKeyboardEvent(type, canBubble, cancelable, view, keyIdentifier, location, ctrlKey, altKey, shiftKey, metaKey); JS('void', '#.keyCodeVal = #', eventObj, keyCode); JS('void', '#.charCodeVal = #', eventObj, charCode); // Tell dart2js that it smells like a KeyboardEvent! setDispatchProperty(eventObj, _keyboardEventDispatchRecord); var keyEvent = new KeyEvent.wrap(eventObj); if (keyEvent._currentTarget == null) { keyEvent._currentTarget = currentTarget == null ? window : currentTarget; } return keyEvent; }
© 2012 the Dart project authors
Licensed under the Creative Commons Attribution-ShareAlike License v4.0.
https://api.dartlang.org/stable/2.0.0/dart-html/KeyEvent/KeyEvent.html