The getByteTimeDomainData()
method of the AnalyserNode
Interface copies the current waveform, or time-domain, data into a Uint8Array
(unsigned byte array) passed into it.
If the array has fewer elements than the AnalyserNode.fftSize
, excess elements are dropped. If it has more elements than needed, excess elements are ignored.
var audioCtx = new AudioContext(); var analyser = audioCtx.createAnalyser(); var dataArray = new Uint8Array(analyser.fftSize); // Uint8Array should be the same length as the fftSize analyser.getByteTimeDomainData(dataArray); // fill the Uint8Array with data returned from getByteTimeDomainData()
array
Uint8Array
that the time domain data will be copied to.AnalyserNode.frequencyBinCount
, excess elements are dropped. If it has more elements than needed, excess elements are ignored.None.
The following example shows basic usage of an AudioContext
to create an AnalyserNode
, then requestAnimationFrame
and <canvas>
to collect time domain data repeatedly and draw an "oscilloscope style" output of the current audio input. For more complete applied examples/information, check out our Voice-change-O-matic demo (see app.js lines 128–205 for relevant code).
var audioCtx = new (window.AudioContext || window.webkitAudioContext)(); var analyser = audioCtx.createAnalyser(); ... analyser.fftSize = 2048; var bufferLength = analyser.frequencyBinCount; var dataArray = new Uint8Array(bufferLength); analyser.getByteTimeDomainData(dataArray); // draw an oscilloscope of the current audio source function draw() { drawVisual = requestAnimationFrame(draw); analyser.getByteTimeDomainData(dataArray); canvasCtx.fillStyle = 'rgb(200, 200, 200)'; canvasCtx.fillRect(0, 0, WIDTH, HEIGHT); canvasCtx.lineWidth = 2; canvasCtx.strokeStyle = 'rgb(0, 0, 0)'; canvasCtx.beginPath(); var sliceWidth = WIDTH * 1.0 / bufferLength; var x = 0; for(var i = 0; i < bufferLength; i++) { var v = dataArray[i] / 128.0; var y = v * HEIGHT/2; if(i === 0) { canvasCtx.moveTo(x, y); } else { canvasCtx.lineTo(x, y); } x += sliceWidth; } canvasCtx.lineTo(canvas.width, canvas.height/2); canvasCtx.stroke(); }; draw();
Uint8Array
that the time domain data will be copied to.Specification | Status | Comment |
---|---|---|
Web Audio API The definition of 'getByteTimeDomainData()' in that specification. | Working Draft |
Desktop | ||||||
---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
Basic support | 14 | 12 | 25 | No | 15 | 6 |
Mobile | |||||||
---|---|---|---|---|---|---|---|
Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
Basic support | Yes | 18 | Yes | 26 | 15 | ? | Yes |
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/AnalyserNode/getByteTimeDomainData