W3cubDocs

/DOM

AudioParam.setValueCurveAtTime

The setValueCurveAtTime() method of the AudioParam interface schedules the parameter's value to change following a curve defined by a list of values. The curve is a linear interpolation between the sequence of values defined in an array of floating-point values, which are scaled to fit into the given interval starting at startTime and a specific duration.

Syntax

var paramRef = param.setValueCurveAtTime(values, startTime, duration);

Parameters

values
An array of floating-point numbers representing the value curve the AudioParam will change through along the specified duration. Every value in the array must be a finite number; if any value is NaN, Infinity, or -Infinity, a TypeError exception is thrown.
startTime
A double representing the time (in seconds) after the AudioContext was first created that the change in value will happen. If this value is lower than AudioContext.currentTime, it is clamped to currentTime.
duration
A double representing the total time (in seconds) over which the parameter's value will change following the specified curve. The specified values are spaced equally along this duration.

Return value

A reference to this AudioParam object. Some older browser implementations of this interface return undefined.

Exceptions

InvalidStateError
The specified array of values has fewer than 2 items in it.
RangeError
The specified startTime is either negative or a non-finite value, or duration is not a finite, strictly positive number.
TypeError
One or more of the values in the values array is non-finite. Non-finite values are NaN, Infinity, and -Infinity.

Usage notes

When the parameter's value finishes following the curve, its value is guaranteed to match the last value in the set of values specified in the values parameter.

Note: Some early implementations of the Web Audio API did not ensure this to be the case, causing unexpected results.

Examples

In this example, we have a media source with a single button (see the webaudio-examples repo for the source code, or view the example live.) When this button is pressed, setValueCurveAtTime() is used to change the gain value between the values contained in the waveArray array:

// create audio context
var AudioContext = window.AudioContext || window.webkitAudioContext;
var audioCtx = new AudioContext();

// set basic variables for example
var myAudio = document.querySelector('audio');
var pre = document.querySelector('pre');
var myScript = document.querySelector('script');

pre.innerHTML = myScript.innerHTML;

var valueCurve = document.querySelector('.value-curve');

// Create a MediaElementAudioSourceNode
// Feed the HTMLMediaElement into it
var source = audioCtx.createMediaElementSource(myAudio);

// Create a gain node and set it's gain value to 0.5
var gainNode = audioCtx.createGain();
gainNode.gain.value = 0.5;
var currGain = gainNode.gain.value;

// connect the AudioBufferSourceNode to the gainNode
// and the gainNode to the destination
source.connect(gainNode);
gainNode.connect(audioCtx.destination);

// set button to do something onclick

var waveArray = new Float32Array(9);
waveArray[0] = 0.5;
waveArray[1] = 1;
waveArray[2] = 0.5;
waveArray[3] = 0;
waveArray[4] = 0.5;
waveArray[5] = 1;
waveArray[6] = 0.5;
waveArray[7] = 0;
waveArray[8] = 0.5;

valueCurve.onclick = function() {
  gainNode.gain.setValueCurveAtTime(waveArray, audioCtx.currentTime, 2);
}

Specifications

Browser compatibilityUpdate compatibility data on GitHub

Desktop
Chrome Edge Firefox Internet Explorer Opera Safari
Basic support 14 12 25 No 15 6
Mobile
Android webview Chrome for Android Edge Mobile Firefox for Android Opera for Android iOS Safari Samsung Internet
Basic support Yes 18 Yes 26 15 ? Yes

Versions before Chrome 46 use nearest neighbor instead of linear interpolation.

See also

© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/AudioParam/setValueCurveAtTime