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CanvasRenderingContext2D.globalAlpha

The CanvasRenderingContext2D.globalAlpha property of the Canvas 2D API specifies the alpha (transparency) value that is applied to shapes and images before they are drawn onto the canvas.

See also the chapter Applying styles and color in the Canvas Tutorial.

Syntax

ctx.globalAlpha = value;

Options

value
A number between 0.0 (fully transparent) and 1.0 (fully opaque), inclusive. The default value is 1.0. Values outside that range, including Infinity and NaN, will not be set and globalAlpha will retain its previous value.

Examples

Using the globalAlpha property

This example uses the globalAlpha property to draw two semi-transparent rectangles.

HTML

<canvas id="canvas"></canvas>

JavaScript

var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');

ctx.globalAlpha = 0.5;

ctx.fillStyle = "blue";
ctx.fillRect(10, 10, 100, 100);

ctx.fillStyle = "red";
ctx.fillRect(50, 50, 100, 100);

Edit the code below to see your changes update live in the canvas:

Overlaying transparent shapes

This example illustrates the effect of overlaying multiple transparent shapes on top of each other. We begin by drawing a solid background composed of four differently colored squares. Next, we set the globalAlpha property to 0.2 (20% opaque); this alpha level will apply to all of our transparent shapes. After that, we use a for loop to draw a series of circles with increasing radii.

With each new circle, the opacity of the previous circles underneath is effectively increased. If we were to increase the step count (and thus draw more circles), the background would eventually disappear completely from the center of the image.

var ctx = document.getElementById('canvas').getContext('2d');

// Draw background
ctx.fillStyle = '#FD0';
ctx.fillRect(0, 0, 75, 75);
ctx.fillStyle = '#6C0';
ctx.fillRect(75, 0, 75, 75);
ctx.fillStyle = '#09F';
ctx.fillRect(0, 75, 75, 75);
ctx.fillStyle = '#F30';
ctx.fillRect(75, 75, 75, 75);
ctx.fillStyle = '#FFF';

// Set transparency value
ctx.globalAlpha = 0.2;

// Draw transparent circles
for (let i = 0; i < 7; i++) {
  ctx.beginPath();
  ctx.arc(75, 75, 10 + 10 * i, 0, Math.PI * 2, true);
  ctx.fill();
}
Screenshot Live sample

Specifications

Browser compatibilityUpdate compatibility data on GitHub

Desktop
Chrome Edge Firefox Internet Explorer Opera Safari
Basic support Yes 12 Yes Yes Yes Yes
Mobile
Android webview Chrome for Android Edge Mobile Firefox for Android Opera for Android iOS Safari Samsung Internet
Basic support Yes Yes Yes Yes Yes Yes Yes

Gecko-specific notes

  • Starting with Gecko 5.0, specifying invalid values for globalAlpha no longer throws a SYNTAX_ERR exception; these are now correctly silently ignored.
  • In WebKit- and Blink-based Browsers, a non-standard and deprecated method ctx.setAlpha() is implemented in addition to this property.

See also

© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/globalAlpha