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CanvasRenderingContext2D.lineJoin

The CanvasRenderingContext2D.lineJoin property of the Canvas 2D API determines the shape used to join two line segments where they meet.

This property has no effect wherever two connected segments have the same direction, because no joining area will be added in this case. Degenerate segments with a length of zero (i.e., with all endpoints and control points at the exact same position) are also ignored.

See also the chapter Applying styles and color in the Canvas tutorial.

Syntax

ctx.lineJoin = "bevel" || "round" || "miter";

Options

There are three possible values for this property: "round", "bevel", and "miter". The default is "miter".

"round"
Rounds off the corners of a shape by filling an additional sector of disc centered at the common endpoint of connected segments. The radius for these rounded corners is equal to the line width.
"bevel"
Fills an additional triangular area between the common endpoint of connected segments, and the separate outside rectangular corners of each segment.
"miter"
Connected segments are joined by extending their outside edges to connect at a single point, with the effect of filling an additional lozenge-shaped area. This setting is affected by the miterLimit property.

Examples

Using the lineJoin property

This is just a simple code snippet using the lineJoin property.

HTML

<canvas id="canvas"></canvas>

JavaScript

var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');

ctx.lineWidth = 20;
ctx.lineJoin = 'round';
ctx.beginPath();
ctx.moveTo(20, 20);
ctx.lineTo(200, 100);
ctx.lineTo(300, 20);
ctx.lineTo(300, 160);
ctx.stroke();

Edit the code below to see your changes update live in the canvas:

Comparison of line joins

The example below draws three different paths, demonstrating each of the three lineJoin options.

var ctx = document.getElementById('canvas').getContext('2d');
var lineJoin = ['round', 'bevel', 'miter'];
ctx.lineWidth = 10;

for (let i = 0; i < lineJoin.length; i++) {
  ctx.lineJoin = lineJoin[i];
  ctx.beginPath();
  ctx.moveTo(-5, 5 + i * 40);
  ctx.lineTo(35, 45 + i * 40);
  ctx.lineTo(75, 5 + i * 40);
  ctx.lineTo(115, 45 + i * 40);
  ctx.lineTo(155, 5 + i * 40);
  ctx.stroke();
}
Screenshot Live sample

Specifications

Browser compatibilityUpdate compatibility data on GitHub

Desktop
Chrome Edge Firefox Internet Explorer Opera Safari
Basic support Yes 12 Yes Yes Yes Yes
Mobile
Android webview Chrome for Android Edge Mobile Firefox for Android Opera for Android iOS Safari Samsung Internet
Basic support Yes Yes Yes Yes Yes Yes Yes
  • In WebKit- and Blink-based Browsers, a non-standard and deprecated method ctx.setLineJoin() is implemented in addition to this property.

See also

© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/lineJoin