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CanvasRenderingContext2D.moveTo

The CanvasRenderingContext2D.moveTo() method of the Canvas 2D API begins a new sub-path at the point specified by the given (x, y) coordinates.

Syntax

void ctx.moveTo(x, y);

Parameters

x
The x-axis (horizontal) coordinate of the point.
y
The y-axis (vertical) coordinate of the point.

Examples

Creating multiple sub-paths

This example uses moveTo() to create two sub-paths within a single path. Both sub-paths are then rendered with a single stroke() call.

HTML

<canvas id="canvas"></canvas>

JavaScript

The first line begins at (50, 50) and ends at (200, 50). The second line begins at (50, 90) and ends at (280, 120).

var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');

ctx.beginPath();
ctx.moveTo(50, 50);   // Begin first sub-path
ctx.lineTo(200, 50);
ctx.moveTo(50, 90);   // Begin second sub-path
ctx.lineTo(280, 120);
ctx.stroke();

Result

Specifications

Browser compatibilityUpdate compatibility data on GitHub

Desktop
Chrome Edge Firefox Internet Explorer Opera Safari
Basic support Yes 12 Yes Yes Yes Yes
Mobile
Android webview Chrome for Android Edge Mobile Firefox for Android Opera for Android iOS Safari Samsung Internet
Basic support Yes Yes Yes Yes Yes Yes Yes

See also

© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/moveTo