W3cubDocs

/DOM

CanvasRenderingContext2D.rect

The CanvasRenderingContext2D.rect() method of the Canvas 2D API adds a rectangle to the current path.

Like other methods that modify the current path, this method does not directly render anything. To draw the rectangle onto a canvas, you can use the fill() or stroke() methods.

Note: To both create and render a rectangle in one step, use the fillRect() or strokeRect() methods.

Syntax

void ctx.rect(x, y, width, height);

The rect() method creates a rectangular path whose starting point is at (x, y) and whose size is specified by width and height.

Parameters

x
The x-axis coordinate of the rectangle's starting point.
y
The y-axis coordinate of the rectangle's starting point.
width
The rectangle's width. Positive values are to the right, and negative to the left.
height
The rectangle's height. Positive values are down, and negative are up.

Examples

Drawing a rectangle

This example creates a rectangular path using the rect() method. The path is then rendered using the fill() method.

HTML

<canvas id="canvas"></canvas>

JavaScript

The rectangle's corner is located at (10, 20). It has a width of 150 and a height of 100.

const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
ctx.rect(10, 20, 150, 100);
ctx.fill();

Result

Specifications

Browser compatibilityUpdate compatibility data on GitHub

Desktop
Chrome Edge Firefox Internet Explorer Opera Safari
Basic support Yes 12 Yes Yes Yes Yes
Mobile
Android webview Chrome for Android Edge Mobile Firefox for Android Opera for Android iOS Safari Samsung Internet
Basic support Yes Yes Yes Yes Yes Yes Yes

See also

© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/rect