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CanvasRenderingContext2D.textAlign

The CanvasRenderingContext2D.textAlign property of the Canvas 2D API specifies the current text alignment used when drawing text.

The alignment is relative to the x value of the fillText() method. For example, if textAlign is "center", then the text's left edge will be at x - (textWidth / 2).

Syntax

ctx.textAlign = "left" || "right" || "center" || "start" || "end";

Options

Possible values:

"left"
The text is left-aligned.
"right"
The text is right-aligned.
"center"
The text is centered.
"start"
The text is aligned at the normal start of the line (left-aligned for left-to-right locales, right-aligned for right-to-left locales).
"end"
The text is aligned at the normal end of the line (right-aligned for left-to-right locales, left-aligned for right-to-left locales).

The default value is "start".

Examples

Changing text alignment

This example uses the textAlign property to align some text to the right side of the canvas.

HTML

<canvas id="canvas"></canvas>

JavaScript

var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');

ctx.font = '48px serif';
ctx.textAlign = 'right';
ctx.strokeText('Hello world', 400, 100);

Edit the code below to see your changes update live in the canvas:

Specifications

Browser compatibilityUpdate compatibility data on GitHub

Desktop
Chrome Edge Firefox Internet Explorer Opera Safari
Basic support Yes 12 3.5 Yes Yes Yes
Mobile
Android webview Chrome for Android Edge Mobile Firefox for Android Opera for Android iOS Safari Samsung Internet
Basic support Yes Yes Yes 4 Yes Yes Yes

See also

© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/textAlign