The EXT_texture_filter_anisotropic
extension is part of the WebGL API and exposes two constants for anisotropic filtering (AF).
AF improves the quality of mipmapped texture access when viewing a textured primitive at an oblique angle. Using just mipmapping, these lookups have a tendency to average to grey.
WebGL extensions are available using the WebGLRenderingContext.getExtension()
method. For more information, see also Using Extensions in the WebGL tutorial.
ext.MAX_TEXTURE_MAX_ANISOTROPY_EXT
pname
argument to the gl.getParameter()
call, and it returns the maximum available anisotropy.ext.TEXTURE_MAX_ANISOTROPY_EXT
pname
argument to the gl.getTexParameter()
and gl.texParameterf()
/ gl.texParameteri()
calls and sets the desired maximum anisotropy for a texture.var texture = gl.createTexture(); gl.bindTexture(gl.TEXTURE_2D, texture); var ext = ( gl.getExtension('EXT_texture_filter_anisotropic') || gl.getExtension('MOZ_EXT_texture_filter_anisotropic') || gl.getExtension('WEBKIT_EXT_texture_filter_anisotropic') ); if (ext){ var max = gl.getParameter(ext.MAX_TEXTURE_MAX_ANISOTROPY_EXT); gl.texParameterf(gl.TEXTURE_2D, ext.TEXTURE_MAX_ANISOTROPY_EXT, max); }
Specification | Status | Comment |
---|---|---|
EXT_texture_filter_anisotropic The definition of 'EXT_texture_filter_anisotropic' in that specification. | Recommendation | Initial definition. |
Desktop | ||||||
---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
Basic support | ? | Yes | 17 | ? | ? | ? |
Mobile | |||||||
---|---|---|---|---|---|---|---|
Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
Basic support | ? | ? | Yes | ? | ? | ? | ? |
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/EXT_texture_filter_anisotropic