The GainNode
interface represents a change in volume. It is an AudioNode
audio-processing module that causes a given gain to be applied to the input data before its propagation to the output. A GainNode
always has exactly one input and one output, both with the same number of channels.
The gain is a unitless value, changing with time, that is multiplied to each corresponding sample of all input channels. If modified, the new gain is instantly applied, causing unaesthetic 'clicks' in the resulting audio. To prevent this from happening, never change the value directly but use the exponential interpolation methods on the AudioParam
interface.
Number of inputs | 1 |
---|---|
Number of outputs | 1 |
Channel count mode | "max" |
Channel count |
2 (not used in the default count mode) |
Channel interpretation | "speakers" |
GainNode()
GainNode
object. You shouldn't manually create a gain node; instead, use the method AudioContext.createGain()
.Inherits properties from its parent, AudioNode
.
GainNode.gain
Read only
AudioParam
representing the amount of gain to apply. You have to set AudioParam.value
or use the methods of AudioParam
to change the effect of gain.No specific method; inherits methods from its parent, AudioNode
.
The following example shows basic usage of an AudioContext
to create a GainNode
, which is then used to mute and unmute the audio when a Mute button is clicked by changing the gain
property value.
The below snippet wouldn't work as is — for a complete working example, check out our Voice-change-O-matic demo (view source.)
<div> <a class="mute">Mute button</a> </div>
var audioCtx = new (window.AudioContext || window.webkitAudioContext)(); var gainNode = audioCtx.createGain(); var mute = document.querySelector('.mute'); var source; if (navigator.mediaDevices.getUserMedia) { navigator.mediaDevices.getUserMedia ( // constraints - only audio needed for this app { audio: true }, // Success callback function(stream) { source = audioCtx.createMediaStreamSource(stream); }, // Error callback function(err) { console.log('The following gUM error occured: ' + err); } ); } else { console.log('getUserMedia not supported on your browser!'); } source.connect(gainNode); gainNode.connect(audioCtx.destination); ... mute.onclick = voiceMute; function voiceMute() { if(mute.id == "") { gainNode.gain.setValueAtTime(0, audioCtx.currentTime); mute.id = "activated"; mute.innerHTML = "Unmute"; } else { gainNode.gain.setValueAtTime(1, audioCtx.currentTime); mute.id = ""; mute.innerHTML = "Mute"; } }
Specification | Status | Comment |
---|---|---|
Web Audio API The definition of 'GainNode' in that specification. | Working Draft |
Desktop | ||||||
---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
Basic support | 14 | Yes | 25 | No | 15 | 6 |
GainNode() constructor |
55
|
? | 53 | No | 42 | ? |
gain |
14 | 12 | 25 | No | 15 | 6 |
Mobile | |||||||
---|---|---|---|---|---|---|---|
Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
Basic support | Yes | 18 | Yes | 26 | 15 | ? | Yes |
GainNode() constructor |
55
|
55
|
? | 53 | 42 | ? | 6.0 |
gain |
Yes | 18 | Yes | 26 | 15 | ? | Yes |
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/GainNode