This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The Path2D() constructor returns a newly instantiated Path2D object, optionally with another path as an argument (creates a copy), or optionally with a string consisting of SVG path data.
new Path2D(); new Path2D(path); new Path2D(d);
path Optional
Path2D object, a copy of the path argument is created.d Optional
This is just a simple code snippet which creates and copies Path2D paths.
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
var path1 = new Path2D();
path1.rect(10, 10, 100,100);
var path2 = new Path2D(path1);
path2.moveTo(220, 60);
path2.arc(170, 60, 50, 0, 2 * Math.PI);
ctx.stroke(path2);
Edit the code below and see your changes update live in the canvas:
<canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> <div class="playable-buttons"> <input id="edit" type="button" value="Edit" /> <input id="reset" type="button" value="Reset" /> </div> <textarea id="code" class="playable-code" style="height: 150px"> var path1 = new Path2D(); path1.rect(10, 10, 100,100); var path2 = new Path2D(path1); path2.moveTo(220, 60); path2.arc(170, 60, 50, 0, 2 * Math.PI); ctx.stroke(path2);</textarea>
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var textarea = document.getElementById("code");
var reset = document.getElementById("reset");
var edit = document.getElementById("edit");
var code = textarea.value;
function drawCanvas() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
eval(textarea.value);
}
reset.addEventListener("click", function() {
textarea.value = code;
drawCanvas();
});
edit.addEventListener("click", function() {
textarea.focus();
})
textarea.addEventListener("input", drawCanvas);
window.addEventListener("load", drawCanvas);
This is just a simple code snippet which creates a Path2D path using SVG path data. The path will move to point (M10 10) and then move horizontally 80 points to the right (h 80), then 80 points down (v 80), then 80 points to the left (h -80), and then back to the start (z).
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
var p = new Path2D('M10 10 h 80 v 80 h -80 Z');
ctx.fill(p);
Edit the code below and see your changes update live in the canvas:
<canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas>
<div class="playable-buttons">
<input id="edit" type="button" value="Edit" />
<input id="reset" type="button" value="Reset" />
</div>
<textarea id="code" class="playable-code">
var p = new Path2D("M10 10 h 80 v 80 h -80 Z");
ctx.fill(p);</textarea>
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var textarea = document.getElementById("code");
var reset = document.getElementById("reset");
var edit = document.getElementById("edit");
var code = textarea.value;
function drawCanvas() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
eval(textarea.value);
}
reset.addEventListener("click", function() {
textarea.value = code;
drawCanvas();
});
edit.addEventListener("click", function() {
textarea.focus();
})
textarea.addEventListener("input", drawCanvas);
window.addEventListener("load", drawCanvas);
| Specification | Status | Comment |
|---|---|---|
| HTML Living Standard The definition of 'Path2D()' in that specification. | Living Standard | Initial definition. |
| Desktop | ||||||
|---|---|---|---|---|---|---|
| Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
| Basic support | Yes | Yes | 31 | ? | Yes | 10 |
Path2D() constructor
|
Yes | Yes
|
31 | ? | Yes | 10 |
addPath
|
Yes | ? | 34 | No | Yes | Yes |
| Mobile | |||||||
|---|---|---|---|---|---|---|---|
| Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
| Basic support | Yes | Yes | ? | 31 | Yes | No | Yes |
Path2D() constructor
|
No | 42 | ? | 31 | Yes | No | 4.0 |
addPath
|
Yes | Yes | ? | 34 | Yes | Yes | Yes |
Path2D, the interface this constructor belongs to.
© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/Path2D/Path2D