This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The WebGL2RenderingContext.bindSampler()
method of the WebGL 2 API binds a passed WebGLSampler
object to the texture unit at the passed index.
void gl.bindSampler(unit, sampler);
GLuint
specifying the index of the texture unit to which to bind the sampler to.WebGLSampler
object to bind.None.
var sampler = gl.createSampler(); gl.bindSampler(0, sampler);
Specification | Status | Comment |
---|---|---|
WebGL 2.0 The definition of 'bindSampler' in that specification. | Editor's Draft | Initial definition. |
OpenGL ES 3.0 The definition of 'glBindSampler' in that specification. | Standard | Man page of the (similar) OpenGL API. |
Desktop | ||||||
---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
Basic support | 56 | No | 51 | No | 43 | No |
Mobile | |||||||
---|---|---|---|---|---|---|---|
Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
Basic support | 58 | 58 | No | 51 | 43 | No | 7.0 |
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/bindSampler