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WebGL2RenderingContext.drawBuffers

This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The WebGL2RenderingContext.drawBuffers() method of the WebGL 2 API defines draw buffers to which fragment colors are written into. The draw buffer settings are part of the state of the currently bound framebuffer or the drawingbuffer if no framebuffer is bound.

Syntax

void gl.drawBuffers(buffers);

Parameters

buffers
An Array of GLenum specifying the buffers into which fragment colors will be written. Possible values are:
  • gl.NONE: Fragment shader output is not written into any color buffer.
  • gl.BACK: Fragment shader output is written into the back color buffer.
  • gl.COLOR_ATTACHMENT{0-15}: Fragment shader output is written in the nth color attachment of the current framebuffer.

Return value

None.

Exceptions

  • If buffers contains not one of the accepted values, a gl.INVALID_ENUM error is thrown.

Examples

gl.drawBuffers([gl.NONE, gl.COLOR_ATTACHMENT1]);

Specifications

Specification Status Comment
WebGL 2.0
The definition of 'drawBuffers' in that specification.
Editor's Draft Initial definition for WebGL.
OpenGL ES 3.0
The definition of 'glDrawBuffers' in that specification.
Standard Man page of the (similar) OpenGL API.

Browser compatibility

No compatibility data found. Please contribute data for "api/WebGL2RenderingContext" (depth: WebGL2RenderingContext.drawBuffers) to the MDN compatibility data repository.

See also

© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/drawBuffers