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WebGL2RenderingContext.endQuery

This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The WebGL2RenderingContext.endQuery() method of the WebGL 2 API marks the end of a given query target.

Syntax

void gl.endQuery(target);

Parameters

target
A GLenum specifying the target of the query. Possible values:
  • gl.ANY_SAMPLES_PASSED: Specifies an occlusion query: these queries detect whether an object is visible (whether the scoped drawing commands pass the depth test and if so, how many samples pass).
  • gl.ANY_SAMPLES_PASSED_CONSERVATIVE: Same as above above, but less accurate and faster version.
  • gl.TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: Number of primitives that are written to transform feedback buffers.

Return value

None.

Examples

var query = gl.createQuery();
gl.beginQuery(gl.ANY_SAMPLES_PASSED, query);

// ...

gl.endQuery(gl.ANY_SAMPLES_PASSED); 

Specifications

Specification Status Comment
WebGL 2.0
The definition of 'endQuery' in that specification.
Editor's Draft Initial definition.
OpenGL ES 3.0
The definition of 'glEndQuery' in that specification.
Standard Man page of the (similar) OpenGL API.

Browser compatibilityUpdate compatibility data on GitHub

Desktop
Chrome Edge Firefox Internet Explorer Opera Safari
Basic support 56 No 51 No 43 No
Mobile
Android webview Chrome for Android Edge Mobile Firefox for Android Opera for Android iOS Safari Samsung Internet
Basic support 58 58 No 51 43 No 7.0

See also

© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/endQuery