The WebGLRenderingContext.blendEquation()
method of the WebGL API is used to set both the RGB blend equation and alpha blend equation to a single equation.
The blend equation determines how a new pixel is combined with a pixel already in the WebGLFramebuffer
.
void gl.blendEquation(mode);
mode
GLenum
specifying how source and destination colors are combined. Must be either: gl.FUNC_ADD
: source + destination,gl.FUNC_SUBTRACT
: source - destination,gl.FUNC_REVERSE_SUBTRACT
: destination - sourceEXT_blend_minmax
extension: ext.MIN_EXT
: Minimum of source and destination,ext.MAX_EXT
: Maximum of source and destination.gl.MIN
: Minimum of source and destination,gl.MAX
: Maximum of source and destination.default value: gl.FUNC_ADD
If mode is not one of the three possible values, a gl.INVALID_ENUM
error is thrown.
None.
To set the blend equation, use:
gl.blendEquation(gl.FUNC_ADD); gl.blendEquation(gl.FUNC_SUBTRACT); gl.blendEquation(gl.FUNC_REVERSE_SUBTRACT);
To get the blend equations, query the BLEND_EQUATION
, BLEND_EQUATION_RGB
and BLEND_EQUATION_ALPHA
constants which return gl.FUNC_ADD
, gl.FUNC_SUBTRACT
, gl.FUNC_REVERSE_SUBTRACT
, or if the EXT_blend_minmax
is enabled: ext.MIN_EXT
or ext.MAX_EXT
.
gl.getParameter(gl.BLEND_EQUATION_RGB) === gl.FUNC_ADD; // true gl.getParameter(gl.BLEND_EQUATION_ALPHA) === gl.FUNC_ADD; // true
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'blendEquation' in that specification. | Recommendation | Initial definition for WebGL. |
OpenGL ES 2.0 The definition of 'glBlendEquation' in that specification. | Standard | Man page of the OpenGL ES 2.0 API. |
OpenGL ES 3.0 The definition of 'glBlendEquation' in that specification. | Standard | Man page of the OpenGL ES 3.0 API. |
Desktop | ||||||
---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
Basic support | 9 | 12 | 4 | 11 | 12 | 5.1 |
WebGL2 |
56 | No | 51 | No | 43 | No |
Mobile | |||||||
---|---|---|---|---|---|---|---|
Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
Basic support | Yes | 25 | Yes | Yes | 12 | 8.1 | Yes |
WebGL2 |
58 | 58 | No | 51 | 43 | No | 7.0 |
© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/blendEquation