The WebGLRenderingContext.bufferSubData()
method of the WebGL API updates a subset of a buffer object's data store.
// WebGL1: void gl.bufferSubData(target, offset, ArrayBuffer srcData); void gl.bufferSubData(target, offset, ArrayBufferView srcData); // WebGL2: void gl.bufferSubData(target, dstByteOffset, ArrayBufferView srcData, srcOffset, length);
GLenum
specifying the binding point (target). Possible values: gl.ARRAY_BUFFER
: Buffer containing vertex attributes, such as vertex coordinates, texture coordinate data, or vertex color data.gl.ELEMENT_ARRAY_BUFFER
: Buffer used for element indices.gl.COPY_READ_BUFFER
: Buffer for copying from one buffer object to another.gl.COPY_WRITE_BUFFER
: Buffer for copying from one buffer object to another.gl.TRANSFORM_FEEDBACK_BUFFER
: Buffer for transform feedback operations.gl.UNIFORM_BUFFER
: Buffer used for storing uniform blocks.gl.PIXEL_PACK_BUFFER
: Buffer used for pixel transfer operations.gl.PIXEL_UNPACK_BUFFER
: Buffer used for pixel transfer operations.GLintptr
specifying an offset in bytes where the data replacement will start.ArrayBuffer
, SharedArrayBuffer
or one of the ArrayBufferView
typed array types that will be copied into the data store.GLuint
specifying the element index offset where to start reading the buffer.length
Optional
GLuint
defaulting to 0.None.
gl.INVALID_VALUE
error is thrown if the data would be written past the end of the buffer or if data
is null
.gl.INVALID_ENUM
error is thrown if target
is not one of the allowed enums.bufferSubData
var canvas = document.getElementById('canvas'); var gl = canvas.getContext('webgl'); var buffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, buffer); gl.bufferData(gl.ARRAY_BUFFER, 1024, gl.STATIC_DRAW); gl.bufferSubData(gl.ARRAY_BUFFER, 512, data);
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'bufferSubData' in that specification. | Recommendation | Initial definition for WebGL. |
OpenGL ES 2.0 The definition of 'glBufferSubData' in that specification. | Standard | Man page of the OpenGL ES 2 API. |
OpenGL ES 3.0 The definition of 'glBufferSubData' in that specification. | Standard | Man page of the (similar) OpenGL ES 3 API. Adds new target buffers:gl.COPY_READ_BUFFER ,gl.COPY_WRITE_BUFFER ,gl.TRANSFORM_FEEDBACK_BUFFER ,gl.UNIFORM_BUFFER ,gl.PIXEL_PACK_BUFFER ,gl.PIXEL_UNPACK_BUFFER . |
Desktop | ||||||
---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
Basic support | 9 | 12 | 4 | 11 | 12 | 5.1 |
WebGL2 |
56 | No | 51 | No | 43 | No |
Mobile | |||||||
---|---|---|---|---|---|---|---|
Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
Basic support | Yes | 25 | Yes | Yes | 12 | 8.1 | Yes |
WebGL2 |
58 | 58 | No | 51 | 43 | No | 7.0 |
WebGLRenderingContext.createBuffer()
WebGLRenderingContext.bufferData()
WebGLFramebuffer
, WebGLRenderbuffer
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https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/bufferSubData