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WebGLRenderingContext.deleteShader

The WebGLRenderingContext.deleteShader() method of the WebGL API marks a given WebGLShader object for deletion. It will then be deleted whenever the shader is no longer in use. This method has no effect if the shader has already been deleted, and the WebGLShader is automatically marked for deletion when it is destroyed by the garbage collector.

Syntax

void gl.deleteShader(shader);

Parameters

shader
A WebGLShader object to delete.

Return value

None.

Examples

Deleting a shader

gl.deleteShader(shader);

Specifications

Specification Status Comment
WebGL 1.0
The definition of 'deleteShader' in that specification.
Recommendation Initial definition.
OpenGL ES 2.0
The definition of 'glDeleteShader' in that specification.
Standard Man page of the (similar) OpenGL API.

Browser compatibilityUpdate compatibility data on GitHub

Desktop
Chrome Edge Firefox Internet Explorer Opera Safari
Basic support 9 12 4 11 12 5.1
Mobile
Android webview Chrome for Android Edge Mobile Firefox for Android Opera for Android iOS Safari Samsung Internet
Basic support Yes 25 Yes Yes 12 8.1 Yes

See also

© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/deleteShader