The WebGLRenderingContext.depthMask()
method of the WebGL API sets whether writing into the depth buffer is enabled or disabled.
void gl.depthMask(flag);
flag
GLboolean
specifying whether or not writing into the depth buffer is enabled. Default value: true
, meaning that writing is enabled.None.
gl.depthMask(false);
To get the current depth mask, query the DEPTH_WRITEMASK
constant which returns a Boolean
.
gl.getParameter(gl.DEPTH_WRITEMASK); // false
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'depthMask' in that specification. | Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glDepthMask' in that specification. | Standard | Man page of the OpenGL API. |
Desktop | ||||||
---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
Basic support | 9 | 12 | 4 | 11 | 12 | 5.1 |
Mobile | |||||||
---|---|---|---|---|---|---|---|
Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
Basic support | Yes | 25 | Yes | Yes | 12 | 8.1 | Yes |
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/depthMask