The WebGLRenderingContext.getActiveAttrib()
method of the WebGL API returns a WebGLActiveInfo
object containing size, type, and name of a vertex attribute. It is generally used when querying unknown uniforms either for debugging or generic library creation.
WebGLActiveInfo gl.getActiveAttrib(program,index);
WebGLProgram
containing the vertex attribute.GLuint
specifying the index of the vertex attribute to get. This value is an index 0 to N - 1 as returned by gl.getProgramParameter(program, gl.ACTIVE_ATTRIBUTES)
.A WebGLActiveInfo
object.
const numAttribs = gl.getProgramParameter(program, gl.ACTIVE_ATTRIBUTES); for (let i = 0; i < numAttribs; ++i) { const info = gl.getActiveAttrib(program, i); console.log('name:', info.name, 'type:', info.type, 'size:', info.size); }
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'getActiveAttrib' in that specification. | Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glGetActiveAttrib' in that specification. | Standard | Man page of the OpenGL API. |
Desktop | ||||||
---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
Basic support | 9 | 12 | 4 | 11 | 12 | 5.1 |
Mobile | |||||||
---|---|---|---|---|---|---|---|
Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
Basic support | Yes | 25 | Yes | Yes | 12 | 8.1 | Yes |
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/getActiveAttrib