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WebGLRenderingContext.linkProgram

The WebGLRenderingContext.linkProgram() method of the WebGL API links a given WebGLProgram to the attached vertex and fragment shaders.

Syntax

void gl.linkProgram(program);

Parameters

program
A WebGLProgram to link.

Return value

None.

Examples

var program = gl.createProgram();

// Attach pre-existing shaders
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);

gl.linkProgram(program);

if ( !gl.getProgramParameter( program, gl.LINK_STATUS) ) {
  var info = gl.getProgramInfoLog(program);
  throw new Error('Could not compile WebGL program. \n\n' + info);
}

Specifications

Specification Status Comment
WebGL 1.0
The definition of 'linkProgram' in that specification.
Recommendation Initial definition.
OpenGL ES 2.0
The definition of 'glLinkProgram' in that specification.
Standard Man page of the OpenGL API.

Browser compatibilityUpdate compatibility data on GitHub

Desktop
Chrome Edge Firefox Internet Explorer Opera Safari
Basic support 9 12 4 11 12 5.1
Mobile
Android webview Chrome for Android Edge Mobile Firefox for Android Opera for Android iOS Safari Samsung Internet
Basic support Yes 25 Yes Yes 12 8.1 Yes

See also

© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/linkProgram