This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The WebGLSampler
interface is part of the WebGL 2 API and stores sampling parameters for WebGLTexture
access inside of a shader.
When working with WebGLSampler
objects, the following methods of the WebGL2RenderingContext
are useful:
WebGL2RenderingContext.createSampler()
WebGL2RenderingContext.deleteSampler()
WebGL2RenderingContext.isSampler()
WebGL2RenderingContext.bindSampler()
WebGL2RenderingContext.getSamplerParameter()
WebGLSampler
objectin this example, gl
must be a WebGL2RenderingContext
. WebGLSampler
objects are not available in WebGL 1.
var sampler = gl.createSampler();
Specification | Status | Comment |
---|---|---|
WebGL 2.0 The definition of 'WebGLSample' in that specification. | Editor's Draft | Initial definition. |
Desktop | ||||||
---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
Basic support | 56 | No | 51 | No | 43 | No |
Mobile | |||||||
---|---|---|---|---|---|---|---|
Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
Basic support | 58 | 58 | No | 51 | 43 | No | 7.0 |
© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLSampler