The WebGLUniformLocation interface is part of the WebGL API and represents the location of a uniform variable in a shader program.
The WebGLUniformLocation
object does not define any methods or properties of its own and its content is not directly accessible. When working with WebGLUniformLocation
objects, the following methods of the WebGLRenderingContext
are useful:
var canvas = document.getElementById('canvas'); var gl = canvas.getContext('webgl'); var location = gl.getUniformLocation(WebGLProgram, 'uniformName');
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'WebGLUniformLocation' in that specification. | Recommendation | Initial definition. |
Desktop | ||||||
---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
Basic support | 9 | 12 | 4 | 11 | 12 | 5.1 |
Available in workers | No | No | 44
|
No | No | No |
Mobile | |||||||
---|---|---|---|---|---|---|---|
Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
Basic support | Yes | 25 | Yes | Yes | 12 | 8.1 | Yes |
Available in workers | No | No | No | No | No | No | No |
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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGLUniformLocation