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Joint:getCollideConnected

Gets whether the connected Bodies collide.

Function

Synopsis

c = Joint:getCollideConnected( )

Arguments

None.

Returns

boolean c
True if they collide, false otherwise.

See Also


© 2006–2016 LÖVE Development Team
Licensed under the GNU Free Documentation License, Version 1.3.
https://love2d.org/wiki/Joint:getCollideConnected