Nim's standard random number generator. Based on the xoroshiro128+
(xor/rotate/shift/rotate) library.
proc next(r: var Rand): uint64 {...}{.raises: [], tags: [].}
- Uses the state to compute a new
uint64
random number. proc skipRandomNumbers(s: var Rand) {...}{.raises: [], tags: [].}
- This is the jump function for the generator. It is equivalent to 2^64 calls to next(); it can be used to generate 2^64 non-overlapping subsequences for parallel computations.
proc random(max: int): int {...}{.gcsafe, locks: 0, deprecated, raises: [], tags: [].}
- Returns a random number in the range 0..max-1. The sequence of random number is always the same, unless randomize is called which initializes the random number generator with a "random" number, i.e. a tickcount. Deprecated since version 0.18.0. Use
rand
instead. proc random(max: float): float {...}{.gcsafe, locks: 0, deprecated, raises: [], tags: [].}
- Returns a random number in the range 0..<max. The sequence of random number is always the same, unless randomize is called which initializes the random number generator with a "random" number, i.e. a tickcount. Deprecated since version 0.18.0. Use
rand
instead. proc random[T](x: HSlice[T, T]): T {...}{.deprecated.}
- For a slice a .. b returns a value in the range a .. b-1. Deprecated since version 0.18.0. Use
rand
instead. proc random[T](a: openArray[T]): T {...}{.deprecated.}
- returns a random element from the openarray a. Deprecated since version 0.18.0. Use
rand
instead. proc rand(r: var Rand; max: Natural): int {...}{.gcsafe, locks: 0, raises: [], tags: [].}
- Returns a random number in the range 0..max. The sequence of random number is always the same, unless randomize is called which initializes the random number generator with a "random" number, i.e. a tickcount.
proc rand(max: int): int {...}{.gcsafe, locks: 0, raises: [], tags: [].}
- Returns a random number in the range 0..max. The sequence of random number is always the same, unless randomize is called which initializes the random number generator with a "random" number, i.e. a tickcount.
proc rand(r: var Rand; max: range[0.0 .. high(float)]): float {...}{.gcsafe, locks: 0,
raises: [], tags: [].}
- Returns a random number in the range 0..max. The sequence of random number is always the same, unless randomize is called which initializes the random number generator with a "random" number, i.e. a tickcount.
proc rand(max: float): float {...}{.gcsafe, locks: 0, raises: [], tags: [].}
- Returns a random number in the range 0..max. The sequence of random number is always the same, unless randomize is called which initializes the random number generator with a "random" number, i.e. a tickcount.
proc rand[T](r: var Rand; x: HSlice[T, T]): T
- For a slice a .. b returns a value in the range a .. b.
proc rand[T](x: HSlice[T, T]): T
- For a slice a .. b returns a value in the range a .. b.
proc rand[T](r: var Rand; a: openArray[T]): T
- returns a random element from the openarray a.
proc rand[T](a: openArray[T]): T
- returns a random element from the openarray a.
proc initRand(seed: int64): Rand {...}{.raises: [], tags: [].}
- Creates a new
Rand
state from seed
. proc randomize(seed: int64) {...}{.gcsafe, locks: 0, raises: [], tags: [].}
- Initializes the default random number generator with a specific seed.
proc shuffle[T](r: var Rand; x: var openArray[T])
- Swaps the positions of elements in a sequence randomly.
proc shuffle[T](x: var openArray[T])
- Swaps the positions of elements in a sequence randomly.
proc randomize() {...}{.gcsafe, locks: 0, raises: [], tags: [TimeEffect].}
- Initializes the random number generator with a "random" number, i.e. a tickcount. Note: Does not work for NimScript.