public abstract class GraphicsConfiguration extends Object
The GraphicsConfiguration
class describes the characteristics of a graphics destination such as a printer or monitor. There can be many GraphicsConfiguration
objects associated with a single graphics device, representing different drawing modes or capabilities. The corresponding native structure will vary from platform to platform. For example, on X11 windowing systems, each visual is a different GraphicsConfiguration
. On Microsoft Windows, GraphicsConfiguration
s represent PixelFormats available in the current resolution and color depth.
In a virtual device multi-screen environment in which the desktop area could span multiple physical screen devices, the bounds of the GraphicsConfiguration
objects are relative to the virtual coordinate system. When setting the location of a component, use getBounds
to get the bounds of the desired GraphicsConfiguration
and offset the location with the coordinates of the GraphicsConfiguration
, as the following code sample illustrates:
Frame f = new Frame(gc); // where gc is a GraphicsConfiguration Rectangle bounds = gc.getBounds(); f.setLocation(10 + bounds.x, 10 + bounds.y);
To determine if your environment is a virtual device environment, call getBounds
on all of the GraphicsConfiguration
objects in your system. If any of the origins of the returned bounds is not (0, 0), your environment is a virtual device environment.
You can also use getBounds
to determine the bounds of the virtual device. To do this, first call getBounds
on all of the GraphicsConfiguration
objects in your system. Then calculate the union of all of the bounds returned from the calls to getBounds
. The union is the bounds of the virtual device. The following code sample calculates the bounds of the virtual device.
Rectangle virtualBounds = new Rectangle(); GraphicsEnvironment ge = GraphicsEnvironment. getLocalGraphicsEnvironment(); GraphicsDevice[] gs = ge.getScreenDevices(); for (int j = 0; j < gs.length; j++) { GraphicsDevice gd = gs[j]; GraphicsConfiguration[] gc = gd.getConfigurations(); for (int i=0; i < gc.length; i++) { virtualBounds = virtualBounds.union(gc[i].getBounds()); } }
Window
, Frame
, GraphicsEnvironment
, GraphicsDevice
protected GraphicsConfiguration()
This is an abstract class that cannot be instantiated directly. Instances must be obtained from a suitable factory or query method.
GraphicsDevice.getConfigurations()
, GraphicsDevice.getDefaultConfiguration()
, GraphicsDevice.getBestConfiguration(java.awt.GraphicsConfigTemplate)
, Graphics2D.getDeviceConfiguration()
public abstract GraphicsDevice getDevice()
Returns the GraphicsDevice
associated with this GraphicsConfiguration
.
GraphicsDevice
object that is associated with this GraphicsConfiguration
.public BufferedImage createCompatibleImage(int width, int height)
Returns a BufferedImage
with a data layout and color model compatible with this GraphicsConfiguration
. This method has nothing to do with memory-mapping a device. The returned BufferedImage
has a layout and color model that is closest to this native device configuration and can therefore be optimally blitted to this device.
width
- the width of the returned BufferedImage
height
- the height of the returned BufferedImage
BufferedImage
whose data layout and color model is compatible with this GraphicsConfiguration
.public BufferedImage createCompatibleImage(int width, int height, int transparency)
Returns a BufferedImage
that supports the specified transparency and has a data layout and color model compatible with this GraphicsConfiguration
. This method has nothing to do with memory-mapping a device. The returned BufferedImage
has a layout and color model that can be optimally blitted to a device with this GraphicsConfiguration
.
width
- the width of the returned BufferedImage
height
- the height of the returned BufferedImage
transparency
- the specified transparency modeBufferedImage
whose data layout and color model is compatible with this GraphicsConfiguration
and also supports the specified transparency.IllegalArgumentException
- if the transparency is not a valid valueTransparency.OPAQUE
, Transparency.BITMASK
, Transparency.TRANSLUCENT
public VolatileImage createCompatibleVolatileImage(int width, int height)
Returns a VolatileImage
with a data layout and color model compatible with this GraphicsConfiguration
. The returned VolatileImage
may have data that is stored optimally for the underlying graphics device and may therefore benefit from platform-specific rendering acceleration.
width
- the width of the returned VolatileImage
height
- the height of the returned VolatileImage
VolatileImage
whose data layout and color model is compatible with this GraphicsConfiguration
.Component.createVolatileImage(int, int)
public VolatileImage createCompatibleVolatileImage(int width, int height, int transparency)
Returns a VolatileImage
with a data layout and color model compatible with this GraphicsConfiguration
. The returned VolatileImage
may have data that is stored optimally for the underlying graphics device and may therefore benefit from platform-specific rendering acceleration.
width
- the width of the returned VolatileImage
height
- the height of the returned VolatileImage
transparency
- the specified transparency modeVolatileImage
whose data layout and color model is compatible with this GraphicsConfiguration
.IllegalArgumentException
- if the transparency is not a valid valueTransparency.OPAQUE
, Transparency.BITMASK
, Transparency.TRANSLUCENT
, Component.createVolatileImage(int, int)
public VolatileImage createCompatibleVolatileImage(int width, int height, ImageCapabilities caps) throws AWTException
Returns a VolatileImage
with a data layout and color model compatible with this GraphicsConfiguration
, using the specified image capabilities. If the caps
parameter is null, it is effectively ignored and this method will create a VolatileImage without regard to ImageCapabilities
constraints. The returned VolatileImage
has a layout and color model that is closest to this native device configuration and can therefore be optimally blitted to this device.
width
- the width of the returned VolatileImage
height
- the height of the returned VolatileImage
caps
- the image capabilitiesVolatileImage
whose data layout and color model is compatible with this GraphicsConfiguration
.AWTException
- if the supplied image capabilities could not be met by this graphics configurationpublic VolatileImage createCompatibleVolatileImage(int width, int height, ImageCapabilities caps, int transparency) throws AWTException
Returns a VolatileImage
with a data layout and color model compatible with this GraphicsConfiguration
, using the specified image capabilities and transparency value. If the caps
parameter is null, it is effectively ignored and this method will create a VolatileImage without regard to ImageCapabilities
constraints. The returned VolatileImage
has a layout and color model that is closest to this native device configuration and can therefore be optimally blitted to this device.
width
- the width of the returned VolatileImage
height
- the height of the returned VolatileImage
caps
- the image capabilitiestransparency
- the specified transparency modeVolatileImage
whose data layout and color model is compatible with this GraphicsConfiguration
.IllegalArgumentException
- if the transparency is not a valid valueAWTException
- if the supplied image capabilities could not be met by this graphics configurationTransparency.OPAQUE
, Transparency.BITMASK
, Transparency.TRANSLUCENT
, Component.createVolatileImage(int, int)
public abstract ColorModel getColorModel()
Returns the ColorModel
associated with this GraphicsConfiguration
.
ColorModel
object that is associated with this GraphicsConfiguration
.public abstract ColorModel getColorModel(int transparency)
Returns the ColorModel
associated with this GraphicsConfiguration
that supports the specified transparency.
transparency
- the specified transparency modeColorModel
object that is associated with this GraphicsConfiguration
and supports the specified transparency or null if the transparency is not a valid value.Transparency.OPAQUE
, Transparency.BITMASK
, Transparency.TRANSLUCENT
public abstract AffineTransform getDefaultTransform()
Returns the default AffineTransform
for this GraphicsConfiguration
. This AffineTransform
is typically the Identity transform for most normal screens. The default AffineTransform
maps coordinates onto the device such that 72 user space coordinate units measure approximately 1 inch in device space. The normalizing transform can be used to make this mapping more exact. Coordinates in the coordinate space defined by the default AffineTransform
for screen and printer devices have the origin in the upper left-hand corner of the target region of the device, with X coordinates increasing to the right and Y coordinates increasing downwards. For image buffers not associated with a device, such as those not created by createCompatibleImage
, this AffineTransform
is the Identity transform.
AffineTransform
for this GraphicsConfiguration
.public abstract AffineTransform getNormalizingTransform()
Returns a AffineTransform
that can be concatenated with the default AffineTransform
of a GraphicsConfiguration
so that 72 units in user space equals 1 inch in device space.
For a particular Graphics2D
, g, one can reset the transformation to create such a mapping by using the following pseudocode:
GraphicsConfiguration gc = g.getDeviceConfiguration(); g.setTransform(gc.getDefaultTransform()); g.transform(gc.getNormalizingTransform());Note that sometimes this
AffineTransform
is identity, such as for printers or metafile output, and that this AffineTransform
is only as accurate as the information supplied by the underlying system. For image buffers not associated with a device, such as those not created by createCompatibleImage
, this AffineTransform
is the Identity transform since there is no valid distance measurement.AffineTransform
to concatenate to the default AffineTransform
so that 72 units in user space is mapped to 1 inch in device space.public abstract Rectangle getBounds()
Returns the bounds of the GraphicsConfiguration
in the device coordinates. In a multi-screen environment with a virtual device, the bounds can have negative X or Y origins.
GraphicsConfiguration
.public BufferCapabilities getBufferCapabilities()
Returns the buffering capabilities of this GraphicsConfiguration
.
public ImageCapabilities getImageCapabilities()
Returns the image capabilities of this GraphicsConfiguration
.
public boolean isTranslucencyCapable()
Returns whether this GraphicsConfiguration
supports the PERPIXEL_TRANSLUCENT
kind of translucency.
Window.setBackground(Color)
© 1993–2017, Oracle and/or its affiliates. All rights reserved.
Documentation extracted from Debian's OpenJDK Development Kit package.
Licensed under the GNU General Public License, version 2, with the Classpath Exception.
Various third party code in OpenJDK is licensed under different licenses (see Debian package).
Java and OpenJDK are trademarks or registered trademarks of Oracle and/or its affiliates.