public abstract class BasicLookAndFeel extends LookAndFeel implements Serializable
A base class to use in creating a look and feel for Swing.
Each of the ComponentUI
s provided by BasicLookAndFeel
derives its behavior from the defaults table. Unless otherwise noted each of the ComponentUI
implementations in this package document the set of defaults they use. Unless otherwise noted the defaults are installed at the time installUI
is invoked, and follow the recommendations outlined in LookAndFeel
for installing defaults.
Warning: Serialized objects of this class will not be compatible with future Swing releases. The current serialization support is appropriate for short term storage or RMI between applications running the same version of Swing. As of 1.4, support for long term storage of all JavaBeans™ has been added to the java.beans
package. Please see XMLEncoder
.
public BasicLookAndFeel()
public UIDefaults getDefaults()
Returns the look and feel defaults. The returned UIDefaults
is populated by invoking, in order, initClassDefaults
, initSystemColorDefaults
and initComponentDefaults
.
While this method is public, it should only be invoked by the UIManager
when the look and feel is set as the current look and feel and after initialize
has been invoked.
getDefaults
in class LookAndFeel
initClassDefaults(javax.swing.UIDefaults)
, initSystemColorDefaults(javax.swing.UIDefaults)
, initComponentDefaults(javax.swing.UIDefaults)
public void initialize()
Initializes the look and feel. While this method is public, it should only be invoked by the UIManager
when a look and feel is installed as the current look and feel. This method is invoked before the UIManager
invokes getDefaults
. This method is intended to perform any initialization for the look and feel. Subclasses should do any one-time setup they need here, rather than in a static initializer, because look and feel class objects may be loaded just to discover that isSupportedLookAndFeel()
returns false
.
initialize
in class LookAndFeel
LookAndFeel.uninitialize()
, UIManager.setLookAndFeel(javax.swing.LookAndFeel)
public void uninitialize()
Uninitializes the look and feel. While this method is public, it should only be invoked by the UIManager
when the look and feel is uninstalled. For example, UIManager.setLookAndFeel
invokes this when the look and feel is changed.
Subclasses may choose to free up some resources here.
uninitialize
in class LookAndFeel
LookAndFeel.initialize()
, UIManager.setLookAndFeel(javax.swing.LookAndFeel)
protected void initClassDefaults(UIDefaults table)
Populates table
with mappings from uiClassID
to the fully qualified name of the ui class. The value for a particular uiClassID
is "javax.swing.plaf.basic.Basic + uiClassID"
. For example, the value for the uiClassID
TreeUI
is "javax.swing.plaf.basic.BasicTreeUI"
.
table
- the UIDefaults
instance the entries are added toNullPointerException
- if table
is null
LookAndFeel
, getDefaults()
protected void initSystemColorDefaults(UIDefaults table)
Populates table
with system colors. This creates an array of name-color
pairs and invokes loadSystemColors
.
The name is a String
that corresponds to the name of one of the static SystemColor
fields in the SystemColor
class. A name-color pair is created for every such SystemColor
field.
The color
corresponds to a hex String
as understood by Color.decode
. For example, one of the name-color
pairs is "desktop"-"#005C5C"
. This corresponds to the SystemColor
field desktop
, with a color value of new Color(0x005C5C)
.
The following shows two of the name-color
pairs:
String[] nameColorPairs = new String[] { "desktop", "#005C5C", "activeCaption", "#000080" }; loadSystemColors(table, nameColorPairs, isNativeLookAndFeel());As previously stated, this invokes
loadSystemColors
with the supplied table
and name-color
pair array. The last argument to loadSystemColors
indicates whether the value of the field in SystemColor
should be used. This method passes the value of isNativeLookAndFeel()
as the last argument to loadSystemColors
.table
- the UIDefaults
object the values are added toNullPointerException
- if table
is null
SystemColor
, getDefaults()
, loadSystemColors(javax.swing.UIDefaults, java.lang.String[], boolean)
protected void loadSystemColors(UIDefaults table, String[] systemColors, boolean useNative)
Populates table
with the name-color
pairs in systemColors
. Refer to initSystemColorDefaults(UIDefaults)
for details on the format of systemColors
.
An entry is added to table
for each of the name-color
pairs in systemColors
. The entry key is the name
of the name-color
pair.
The value of the entry corresponds to the color
of the name-color
pair. The value of the entry is calculated in one of two ways. With either approach the value is always a ColorUIResource
.
If useNative
is false
, the color
is created by using Color.decode
to convert the String
into a Color
. If decode
can not convert the String
into a Color
(NumberFormatException
is thrown) then a ColorUIResource
of black is used.
If useNative
is true
, the color
is the value of the field in SystemColor
with the same name as the name
of the name-color
pair. If the field is not valid, a ColorUIResource
of black is used.
table
- the UIDefaults
object the values are added tosystemColors
- array of name-color
pairs as described in initSystemColorDefaults(UIDefaults)
useNative
- whether the color is obtained from SystemColor
or Color.decode
NullPointerException
- if systemColors
is null
; or systemColors
is not empty, and table
is null
; or one of the names of the name-color
pairs is null
; or useNative
is false
and one of the colors
of the name-color
pairs is null
ArrayIndexOutOfBoundsException
- if useNative
is false
and systemColors.length
is oddinitSystemColorDefaults(javax.swing.UIDefaults)
, SystemColor
, Color.decode(String)
protected void initComponentDefaults(UIDefaults table)
Populates table
with the defaults for the basic look and feel.
table
- the UIDefaults
to add the values toNullPointerException
- if table
is null
protected ActionMap getAudioActionMap()
Returns an ActionMap
containing the audio actions for this look and feel.
The returned ActionMap
contains Actions
that embody the ability to render an auditory cue. These auditory cues map onto user and system activities that may be useful for an end user to know about (such as a dialog box appearing).
At the appropriate time, the ComponentUI
is responsible for obtaining an Action
out of the ActionMap
and passing it to playSound
.
This method first looks up the ActionMap
from the defaults using the key "AuditoryCues.actionMap"
.
If the value is non-null
, it is returned. If the value of the default "AuditoryCues.actionMap"
is null
and the value of the default "AuditoryCues.cueList"
is non-null
, an ActionMapUIResource
is created and populated. Population is done by iterating over each of the elements of the "AuditoryCues.cueList"
array, and invoking createAudioAction()
to create an Action
for each element. The resulting Action
is placed in the ActionMapUIResource
, using the array element as the key. For example, if the "AuditoryCues.cueList"
array contains a single-element, "audioKey"
, the ActionMapUIResource
is created, then populated by way of actionMap.put(cueList[0],
createAudioAction(cueList[0]))
.
If the value of the default "AuditoryCues.actionMap"
is null
and the value of the default "AuditoryCues.cueList"
is null
, an empty ActionMapUIResource
is created.
Actions
responsible for playing auditory cuesClassCastException
- if the value of the default "AuditoryCues.actionMap"
is not an ActionMap
, or the value of the default "AuditoryCues.cueList"
is not an Object[]
createAudioAction(java.lang.Object)
, playSound(Action)
protected Action createAudioAction(Object key)
Creates and returns an Action
used to play a sound.
If key
is non-null
, an Action
is created using the value from the defaults with key key
. The value identifies the sound resource to load when actionPerformed
is invoked on the Action
. The sound resource is loaded into a byte[]
by way of getClass().getResourceAsStream()
.
key
- the key identifying the audio actionAction
used to play the source, or null
if key
is null
playSound(Action)
protected void playSound(Action audioAction)
If necessary, invokes actionPerformed
on audioAction
to play a sound. The actionPerformed
method is invoked if the value of the "AuditoryCues.playList"
default is a non-null
Object[]
containing a String
entry equal to the name of the audioAction
.
audioAction
- an Action that knows how to render the audio associated with the system or user activity that is occurring; a value of null
, is ignoredClassCastException
- if audioAction
is non-null
and the value of the default "AuditoryCues.playList"
is not an Object[]
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