Synth is a skinnable look and feel in which all painting is delegated.
See: Description
Interface | Description |
---|---|
SynthConstants | Constants used by Synth. |
SynthUI | SynthUI is used to fetch the SynthContext for a particular Component. |
Class | Description |
---|---|
ColorType | A typesafe enumeration of colors that can be fetched from a style. |
Region | A distinct rendering area of a Swing component. |
SynthButtonUI | Provides the Synth L&F UI delegate for |
SynthCheckBoxMenuItemUI | Provides the Synth L&F UI delegate for |
SynthCheckBoxUI | Provides the Synth L&F UI delegate for |
SynthColorChooserUI | Provides the Synth L&F UI delegate for |
SynthComboBoxUI | Provides the Synth L&F UI delegate for |
SynthContext | An immutable transient object containing contextual information about a |
SynthDesktopIconUI | Provides the Synth L&F UI delegate for a minimized internal frame on a desktop. |
SynthDesktopPaneUI | Provides the Synth L&F UI delegate for |
SynthEditorPaneUI | Provides the Synth L&F UI delegate for |
SynthFormattedTextFieldUI | Provides the Synth L&F UI delegate for |
SynthGraphicsUtils | Wrapper for primitive graphics calls. |
SynthInternalFrameUI | Provides the Synth L&F UI delegate for |
SynthLabelUI | Provides the Synth L&F UI delegate for |
SynthListUI | Provides the Synth L&F UI delegate for |
SynthLookAndFeel | SynthLookAndFeel provides the basis for creating a customized look and feel. |
SynthMenuBarUI | Provides the Synth L&F UI delegate for |
SynthMenuItemUI | Provides the Synth L&F UI delegate for |
SynthMenuUI | Provides the Synth L&F UI delegate for |
SynthOptionPaneUI | Provides the Synth L&F UI delegate for |
SynthPainter |
|
SynthPanelUI | Provides the Synth L&F UI delegate for |
SynthPasswordFieldUI | Provides the Synth L&F UI delegate for |
SynthPopupMenuUI | Provides the Synth L&F UI delegate for |
SynthProgressBarUI | Provides the Synth L&F UI delegate for |
SynthRadioButtonMenuItemUI | Provides the Synth L&F UI delegate for |
SynthRadioButtonUI | Provides the Synth L&F UI delegate for |
SynthRootPaneUI | Provides the Synth L&F UI delegate for |
SynthScrollBarUI | Provides the Synth L&F UI delegate for |
SynthScrollPaneUI | Provides the Synth L&F UI delegate for |
SynthSeparatorUI | Provides the Synth L&F UI delegate for |
SynthSliderUI | Provides the Synth L&F UI delegate for |
SynthSpinnerUI | Provides the Synth L&F UI delegate for |
SynthSplitPaneUI | Provides the Synth L&F UI delegate for |
SynthStyle |
|
SynthStyleFactory | Factory used for obtaining |
SynthTabbedPaneUI | Provides the Synth L&F UI delegate for |
SynthTableHeaderUI | Provides the Synth L&F UI delegate for |
SynthTableUI | Provides the Synth L&F UI delegate for |
SynthTextAreaUI | Provides the look and feel for a plain text editor in the Synth look and feel. |
SynthTextFieldUI | Provides the Synth L&F UI delegate for |
SynthTextPaneUI | Provides the look and feel for a styled text editor in the Synth look and feel. |
SynthToggleButtonUI | Provides the Synth L&F UI delegate for |
SynthToolBarUI | Provides the Synth L&F UI delegate for |
SynthToolTipUI | Provides the Synth L&F UI delegate for |
SynthTreeUI | Provides the Synth L&F UI delegate for |
SynthViewportUI | Provides the Synth L&F UI delegate for |
Synth is a skinnable look and feel in which all painting is delegated. Synth does not provide a default look. In order to use Synth you need to specify a file, or provide a SynthStyleFactory
. Both configuration options require an understanding of the synth architecture, which is described below, as well as an understanding of Swing's architecture.
Unless otherwise specified null is not a legal value to any of the methods defined in the synth package and if passed in will result in a NullPointerException
.
Each ComponentUI
implementation in Synth associates itself with one SynthStyle
per Region
, most Components
only have one Region
and therefor only one SynthStyle
. SynthStyle
is used to access all style related properties: fonts, colors and other Component
properties. In addition SynthStyle
s are used to obtain SynthPainter
s for painting the background, border, focus and other portions of a Component
. The ComponentUI
s obtain SynthStyle
s from a SynthStyleFactory
. A SynthStyleFactory
can be provided directly by way of SynthLookAndFeel.setStyleFactory(javax.swing.plaf.synth.SynthStyleFactory)
, or indirectly by way of SynthLookAndFeel.load(java.io.InputStream, java.lang.Class<?>)
. The following example uses the SynthLookAndFeel.load()
method to configure a SynthLookAndFeel
and sets it as the current look and feel:
SynthLookAndFeel laf = new SynthLookAndFeel(); laf.load(MyClass.class.getResourceAsStream("laf.xml"), MyClass.class); UIManager.setLookAndFeel(laf);
Many JComponent
s are broken down into smaller pieces and identified by the type safe enumeration in Region
. For example, a JTabbedPane
consists of a Region
for the JTabbedPane
(Region.TABBED_PANE
), the content area (Region.TABBED_PANE_CONTENT
), the area behind the tabs (Region.TABBED_PANE_TAB_AREA
), and the tabs (Region.TABBED_PANE_TAB
). Each Region
of each JComponent
will have a SynthStyle
. This allows you to customize individual pieces of each region of each JComponent
.
Many of the Synth methods take a SynthContext
. This is used to provide information about the current Component
and includes: the SynthStyle
associated with the current Region
, the state of the Component
as a bitmask (refer to SynthConstants
for the valid states), and a Region
identifying the portion of the Component
being painted.
All text rendering by non-JTextComponent
s is delegated to a SynthGraphicsUtils
, which is obtained using the SynthStyle
method SynthStyle.getGraphicsUtils(javax.swing.plaf.synth.SynthContext)
. You can customize text rendering by supplying your own SynthGraphicsUtils
.
Synth provides a region for the cells of a tree: Region.TREE_CELL
. To specify the colors of the renderer you'll want to provide a style for the TREE_CELL
region. The following illustrates this:
<style id="treeCellStyle"> <opaque value="TRUE"/> <state> <color value="WHITE" type="TEXT_FOREGROUND"/> <color value="RED" type="TEXT_BACKGROUND"/> </state> <state value="SELECTED"> <color value="RED" type="TEXT_FOREGROUND"/> <color value="WHITE" type="BACKGROUND"/> </state> </style> <bind style="treeCellStyle" type="region" key="TreeCell"/>
This specifies a color combination of red on white, when selected, and white on red when not selected. To see the background you need to specify that labels are not opaque. The following XML fragment does that:
<style id="labelStyle"> <opaque value="FALSE"/> </style> <bind style="labelStyle" type="region" key="Label"/>
The colors that the renderers for JList and JTable use are specified by way of the list and table Regions. The following XML fragment illustrates how to specify red on white, when selected, and white on red when not selected:
<style id="style"> <opaque value="TRUE"/> <state> <color value="WHITE" type="TEXT_FOREGROUND"/> <color value="RED" type="TEXT_BACKGROUND"/> <color value="RED" type="BACKGROUND"/> </state> <state value="SELECTED"> <color value="RED" type="TEXT_FOREGROUND"/> <color value="WHITE" type="TEXT_BACKGROUND"/> </state> </style> <bind style="style" type="region" key="Table"/> <bind style="style" type="region" key="List"/>
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