pygame object for color representationsColor(name) -> Color
Color(r, g, b, a) -> Color
Color(rgbvalue) -> Color
The Color class represents RGBA
color values using a value range of 0-255. It allows basic arithmetic operations — binary operations +
, -
, *
, //
, %
, and unary operation ~
— to create new colors, supports conversions to other color spaces such as HSV
or HSL
and lets you adjust single color channels. Alpha defaults to 255 when not given. The arithmetic operations and correct_gamma()
method preserve subclasses. For the binary operators, the class of the returned color is that of the left hand color object of the operator.
'rgbvalue' can be either a color name, an HTML
color format string, a hex number string, or an integer pixel value. The HTML
format is '#rrggbbaa', where rr, gg, bb, and aa are 2-character hex numbers. The alpha aa is optional. A hex number string has the form '0xrrggbbaa', where aa is optional.
Color objects support equality comparison with other color objects and 3 or 4 element tuples of integers (New in 1.9.0). There was a bug in pygame 1.8.1 where the default alpha was 0, not 255 like previously.
Color objects export the C level array interface. The interface exports a read-only one dimensional unsigned byte array of the same assigned length as the color. For CPython 2.6 and later, the new buffer interface is also exported, with the same characteristics as the array interface. New in pygame 1.9.2.
The floor division, //
, and modulus, %
, operators do not raise an exception for division by zero. Instead, if a color, or alpha, channel in the right hand color is 0, then the result is 0. For example:
# These expressions are True Color(255, 255, 255, 255) // Color(0, 64, 64, 64) == Color(0, 3, 3, 3) Color(255, 255, 255, 255) % Color(64, 64, 64, 0) == Color(63, 63, 63, 0)
New implementation of Color was done in pygame 1.8.1.
r -> int
Gets or sets the red value of the Color.
The red value of the Color.
g -> int
Gets or sets the green value of the Color.
The green value of the Color.
b -> int
Gets or sets the blue value of the Color.
The blue value of the Color.
a -> int
Gets or sets the alpha value of the Color.
The alpha value of the Color.
cmy -> tuple
Gets or sets the CMY representation of the Color.
The CMY
representation of the Color. The CMY
components are in the ranges C
= [0, 1], M
= [0, 1], Y
= [0, 1]. Note that this will not return the absolutely exact CMY
values for the set RGB
values in all cases. Due to the RGB
mapping from 0-255 and the CMY
mapping from 0-1 rounding errors may cause the CMY
values to differ slightly from what you might expect.
hsva -> tuple
Gets or sets the HSVA representation of the Color.
The HSVA
representation of the Color. The HSVA
components are in the ranges H
= [0, 360], S
= [0, 100], V
= [0, 100], A = [0, 100]. Note that this will not return the absolutely exact HSV
values for the set RGB
values in all cases. Due to the RGB
mapping from 0-255 and the HSV
mapping from 0-100 and 0-360 rounding errors may cause the HSV
values to differ slightly from what you might expect.
hsla -> tuple
Gets or sets the HSLA representation of the Color.
The HSLA
representation of the Color. The HSLA
components are in the ranges H
= [0, 360], S
= [0, 100], V
= [0, 100], A = [0, 100]. Note that this will not return the absolutely exact HSL
values for the set RGB
values in all cases. Due to the RGB
mapping from 0-255 and the HSL
mapping from 0-100 and 0-360 rounding errors may cause the HSL
values to differ slightly from what you might expect.
i1i2i3 -> tuple
Gets or sets the I1I2I3 representation of the Color.
The I1I2I3
representation of the Color. The I1I2I3
components are in the ranges I1
= [0, 1], I2
= [-0.5, 0.5], I3
= [-0.5, 0.5]. Note that this will not return the absolutely exact I1I2I3
values for the set RGB
values in all cases. Due to the RGB
mapping from 0-255 and the I1I2I3
mapping from 0-1 rounding errors may cause the I1I2I3
values to differ slightly from what you might expect.
normalize() -> tuple
Returns the normalized RGBA values of the Color.
Returns the normalized RGBA
values of the Color as floating point values.
correct_gamma (gamma) -> Color
Applies a certain gamma value to the Color.
Applies a certain gamma value to the Color and returns a new Color with the adjusted RGBA
values.
set_length(len) -> None
Set the number of elements in the Color to 1,2,3, or 4.
The default Color length is 4. Colors can have lengths 1,2,3 or 4. This is useful if you want to unpack to r,g,b and not r,g,b,a. If you want to get the length of a Color do len(acolor)
.
New in pygame 1.9.0.
© Pygame Developpers.
Licensed under the GNU LGPL License version 2.1.
https://www.pygame.org/docs/ref/color.html