React Native is great when you are starting a new mobile app from scratch. However, it also works well for adding a single view or user flow to existing native applications. With a few steps, you can add new React Native based features, screens, views, etc.
The specific steps are different depending on what platform you're targeting.
The keys to integrating React Native components into your iOS application are to:
RCTRootView
to your iOS app. This view will serve as the container for your React Native component.The keys to integrating React Native components into your Android application are to:
ReactRootView
to your Android app. This view will serve as the container for your React Native component.Follow the instructions for building apps with native code from the Getting Started guide to configure your development environment for building React Native apps for iOS.
To ensure a smooth experience, create a new folder for your integrated React Native project, then copy your existing iOS project to a /ios
subfolder.
Follow the instructions for building apps with native code from the Getting Started guide to configure your development environment for building React Native apps for Android.
To ensure a smooth experience, create a new folder for your integrated React Native project, then copy your existing Android project to an /android
subfolder.
Go to the root directory for your project and create a new package.json
file with the following contents:
{
"name": "MyReactNativeApp",
"version": "0.0.1",
"private": true,
"scripts": {
"start": "node node_modules/react-native/local-cli/cli.js start"
}
}
Next, make sure you have installed the yarn package manager.
Install the react
and react-native
packages. Open a terminal or command prompt, then navigate to the directory with your package.json
file and run:
$ yarn add react-native
This will print a message similar to the following (scroll up in the yarn output to see it):
warning "[email protected]" has unmet peer dependency "[email protected]".
This is OK, it means we also need to install React:
$ yarn add react@version_printed_above
Yarn has created a new /node_modules
folder. This folder stores all the JavaScript dependencies required to build your project.
Add node_modules/
to your .gitignore
file.
CocoaPods is a package management tool for iOS and macOS development. We use it to add the actual React Native framework code locally into your current project.
We recommend installing CocoaPods using Homebrew.
$ brew install cocoapods
It is technically possible not to use CocoaPods, but that would require manual library and linker additions that would overly complicate this process.
Assume the app for integration is a 2048 game. Here is what the main menu of the native application looks like without React Native.
Assume the app for integration is a 2048 game. Here is what the main menu of the native application looks like without React Native.
Install the Command Line Tools. Choose "Preferences..." in the Xcode menu. Go to the Locations panel and install the tools by selecting the most recent version in the Command Line Tools dropdown.
Before you integrate React Native into your application, you will want to decide what parts of the React Native framework you would like to integrate. We will use CocoaPods to specify which of these "subspecs" your app will depend on.
The list of supported subspec
s is available in /node_modules/react-native/React.podspec
. They are generally named by functionality. For example, you will generally always want the Core
subspec
. That will get you the AppRegistry
, StyleSheet
, View
and other core React Native libraries. If you want to add the React Native Text
library (e.g., for <Text>
elements), then you will need the RCTText
subspec
. If you want the Image
library (e.g., for <Image>
elements), then you will need the RCTImage
subspec
.
You can specify which subspec
s your app will depend on in a Podfile
file. The easiest way to create a Podfile
is by running the CocoaPods init
command in the /ios
subfolder of your project:
$ pod init
The Podfile
will contain a boilerplate setup that you will tweak for your integration purposes. In the end, Podfile
should look something similar to this:
# The target name is most likely the name of your project.
target 'NumberTileGame' do
# Your 'node_modules' directory is probably in the root of your project,
# but if not, adjust the `:path` accordingly
pod 'React', :path => '../node_modules/react-native', :subspecs => [
'Core',
'CxxBridge', # Include this for RN >= 0.47
'DevSupport', # Include this to enable In-App Devmenu if RN >= 0.43
'RCTText',
'RCTNetwork',
'RCTWebSocket', # Needed for debugging
'RCTAnimation', # Needed for FlatList and animations running on native UI thread
# Add any other subspecs you want to use in your project
]
# Explicitly include Yoga if you are using RN >= 0.42.0
pod 'yoga', :path => '../node_modules/react-native/ReactCommon/yoga'
# Third party deps podspec link
pod 'DoubleConversion', :podspec => '../node_modules/react-native/third-party-podspecs/DoubleConversion.podspec'
pod 'glog', :podspec => '../node_modules/react-native/third-party-podspecs/glog.podspec'
pod 'Folly', :podspec => '../node_modules/react-native/third-party-podspecs/Folly.podspec'
end
source 'https://github.com/CocoaPods/Specs.git'
# Required for Swift apps
platform :ios, '8.0'
use_frameworks!
# The target name is most likely the name of your project.
target 'swift-2048' do
# Your 'node_modules' directory is probably in the root of your project,
# but if not, adjust the `:path` accordingly
pod 'React', :path => '../node_modules/react-native', :subspecs => [
'Core',
'CxxBridge', # Include this for RN >= 0.47
'DevSupport', # Include this to enable In-App Devmenu if RN >= 0.43
'RCTText',
'RCTNetwork',
'RCTWebSocket', # needed for debugging
# Add any other subspecs you want to use in your project
]
# Explicitly include Yoga if you are using RN >= 0.42.0
pod "yoga", :path => "../node_modules/react-native/ReactCommon/yoga"
# Third party deps podspec link
pod 'DoubleConversion', :podspec => '../node_modules/react-native/third-party-podspecs/DoubleConversion.podspec'
pod 'glog', :podspec => '../node_modules/react-native/third-party-podspecs/glog.podspec'
pod 'Folly', :podspec => '../node_modules/react-native/third-party-podspecs/Folly.podspec'
end
After you have created your Podfile
, you are ready to install the React Native pod.
$ pod install
You should see output such as:
Analyzing dependencies
Fetching podspec for `React` from `../node_modules/react-native`
Downloading dependencies
Installing React (0.26.0)
Generating Pods project
Integrating client project
Sending stats
Pod installation complete! There are 3 dependencies from the Podfile and 1 total pod installed.
If this fails with errors mentioning
xcrun
, make sure that in Xcode in Preferences > Locations the Command Line Tools are assigned.
If you get a warning such as "The
swift-2048 [Debug]
target overrides theFRAMEWORK_SEARCH_PATHS
build setting defined inPods/Target Support Files/Pods-swift-2048/Pods-swift-2048.debug.xcconfig
. This can lead to problems with the CocoaPods installation", then make sure theFramework Search Paths
inBuild Settings
for bothDebug
andRelease
only contain$(inherited)
.
Now we will actually modify the native iOS application to integrate React Native. For our 2048 sample app, we will add a "High Score" screen in React Native.
The first bit of code we will write is the actual React Native code for the new "High Score" screen that will be integrated into our application.
index.js
fileFirst, create an empty index.js
file in the root of your React Native project.
index.js
is the starting point for React Native applications, and it is always required. It can be a small file that require
s other file that are part of your React Native component or application, or it can contain all the code that is needed for it. In our case, we will just put everything in index.js
.
In your index.js
, create your component. In our sample here, we will add simple <Text>
component within a styled <View>
import React from 'react';
import {AppRegistry, StyleSheet, Text, View} from 'react-native';
class RNHighScores extends React.Component {
render() {
var contents = this.props['scores'].map((score) => (
<Text key={score.name}>
{score.name}:{score.value}
{'\n'}
</Text>
));
return (
<View style={styles.container}>
<Text style={styles.highScoresTitle}>2048 High Scores!</Text>
<Text style={styles.scores}>{contents}</Text>
</View>
);
}
}
const styles = StyleSheet.create({
container: {
flex: 1,
justifyContent: 'center',
alignItems: 'center',
backgroundColor: '#FFFFFF',
},
highScoresTitle: {
fontSize: 20,
textAlign: 'center',
margin: 10,
},
scores: {
textAlign: 'center',
color: '#333333',
marginBottom: 5,
},
});
// Module name
AppRegistry.registerComponent('RNHighScores', () => RNHighScores);
RNHighScores
is the name of your module that will be used when you add a view to React Native from within your iOS application.
RCTRootView
Now that your React Native component is created via index.js
, you need to add that component to a new or existing ViewController
. The easiest path to take is to optionally create an event path to your component and then add that component to an existing ViewController
.
We will tie our React Native component with a new native view in the ViewController
that will actually host it called RCTRootView
.
You can add a new link on the main game menu to go to the "High Score" React Native page.
We will now add an event handler from the menu link. A method will be added to the main ViewController
of your application. This is where RCTRootView
comes into play.
When you build a React Native application, you use the React Native packager to create an index.bundle
that will be served by the React Native server. Inside index.bundle
will be our RNHighScore
module. So, we need to point our RCTRootView
to the location of the index.bundle
resource (via NSURL
) and tie it to the module.
We will, for debugging purposes, log that the event handler was invoked. Then, we will create a string with the location of our React Native code that exists inside the index.bundle
. Finally, we will create the main RCTRootView
. Notice how we provide RNHighScores
as the moduleName
that we created above when writing the code for our React Native component.
First import
the RCTRootView
header.
#import <React/RCTRootView.h>
The
initialProperties
are here for illustration purposes so we have some data for our high score screen. In our React Native component, we will usethis.props
to get access to that data.
- (IBAction)highScoreButtonPressed:(id)sender {
NSLog(@"High Score Button Pressed");
NSURL *jsCodeLocation = [NSURL URLWithString:@"http://localhost:8081/index.bundle?platform=ios"];
RCTRootView *rootView =
[[RCTRootView alloc] initWithBundleURL: jsCodeLocation
moduleName: @"RNHighScores"
initialProperties:
@{
@"scores" : @[
@{
@"name" : @"Alex",
@"value": @"42"
},
@{
@"name" : @"Joel",
@"value": @"10"
}
]
}
launchOptions: nil];
UIViewController *vc = [[UIViewController alloc] init];
vc.view = rootView;
[self presentViewController:vc animated:YES completion:nil];
}
Note that
RCTRootView initWithURL
starts up a new JSC VM. To save resources and simplify the communication between RN views in different parts of your native app, you can have multiple views powered by React Native that are associated with a single JS runtime. To do that, instead of using[RCTRootView alloc] initWithURL
, useRCTBridge initWithBundleURL
to create a bridge and then useRCTRootView initWithBridge
.
First import
the React
library.
import React
The
initialProperties
are here for illustration purposes so we have some data for our high score screen. In our React Native component, we will usethis.props
to get access to that data.
@IBAction func highScoreButtonTapped(sender : UIButton) {
NSLog("Hello")
let jsCodeLocation = URL(string: "http://localhost:8081/index.bundle?platform=ios")
let mockData:NSDictionary = ["scores":
[
["name":"Alex", "value":"42"],
["name":"Joel", "value":"10"]
]
]
let rootView = RCTRootView(
bundleURL: jsCodeLocation,
moduleName: "RNHighScores",
initialProperties: mockData as [NSObject : AnyObject],
launchOptions: nil
)
let vc = UIViewController()
vc.view = rootView
self.present(vc, animated: true, completion: nil)
}
Note that
RCTRootView bundleURL
starts up a new JSC VM. To save resources and simplify the communication between RN views in different parts of your native app, you can have multiple views powered by React Native that are associated with a single JS runtime. To do that, instead of usingRCTRootView bundleURL
, useRCTBridge initWithBundleURL
to create a bridge and then useRCTRootView initWithBridge
.
When moving your app to production, the
NSURL
can point to a pre-bundled file on disk via something like[[NSBundle mainBundle] URLForResource:@"main" withExtension:@"jsbundle"];
. You can use thereact-native-xcode.sh
script innode_modules/react-native/scripts/
to generate that pre-bundled file.
When moving your app to production, the
NSURL
can point to a pre-bundled file on disk via something likelet mainBundle = NSBundle(URLForResource: "main" withExtension:"jsbundle")
. You can use thereact-native-xcode.sh
script innode_modules/react-native/scripts/
to generate that pre-bundled file.
Wire up the new link in the main menu to the newly added event handler method.
One of the easier ways to do this is to open the view in the storyboard and right click on the new link. Select something such as the
Touch Up Inside
event, drag that to the storyboard and then select the created method from the list provided.
You have now done all the basic steps to integrate React Native with your current application. Now we will start the React Native packager to build the index.bundle
package and the server running on localhost
to serve it.
Apple has blocked implicit cleartext HTTP resource loading. So we need to add the following our project's Info.plist
(or equivalent) file.
<key>NSAppTransportSecurity</key>
<dict>
<key>NSExceptionDomains</key>
<dict>
<key>localhost</key>
<dict>
<key>NSTemporaryExceptionAllowsInsecureHTTPLoads</key>
<true/>
</dict>
</dict>
</dict>
App Transport Security is good for your users. Make sure to re-enable it prior to releasing your app for production.
To run your app, you need to first start the development server. To do this, simply run the following command in the root directory of your React Native project:
$ npm start
If you are using Xcode or your favorite editor, build and run your native iOS application as normal. Alternatively, you can run the app from the command line using:
# From the root of your project
$ react-native run-ios
In our sample application, you should see the link to the "High Scores" and then when you click on that you will see the rendering of your React Native component.
Here is the native application home screen:
Here is the React Native high score screen:
If you are getting module resolution issues when running your application please see this GitHub issue for information and possible resolution. This comment seemed to be the latest possible resolution.
You can examine the code that added the React Native screen to our sample app on GitHub.
You can examine the code that added the React Native screen to our sample app on GitHub.
Add the React Native dependency to your app's build.gradle
file:
dependencies {
compile 'com.android.support:appcompat-v7:23.0.1'
...
compile "com.facebook.react:react-native:+" // From node_modules
}
If you want to ensure that you are always using a specific React Native version in your native build, replace
+
with an actual React Native version you've downloaded fromnpm
.
Add an entry for the local React Native maven directory to build.gradle
. Be sure to add it to the "allprojects" block, above other maven repositories:
allprojects {
repositories {
maven {
// All of React Native (JS, Android binaries) is installed from npm
url "$rootDir/../node_modules/react-native/android"
}
...
}
...
}
Make sure that the path is correct! You shouldn’t run into any “Failed to resolve: com.facebook.react:react-native:0.x.x" errors after running Gradle sync in Android Studio.
Next, make sure you have the Internet permission in your AndroidManifest.xml
:
<uses-permission android:name="android.permission.INTERNET" />
If you need to access to the DevSettingsActivity
add to your AndroidManifest.xml
:
<activity android:name="com.facebook.react.devsupport.DevSettingsActivity" />
This is only used in dev mode when reloading JavaScript from the development server, so you can strip this in release builds if you need to.
Now we will actually modify the native Android application to integrate React Native.
The first bit of code we will write is the actual React Native code for the new "High Score" screen that will be integrated into our application.
index.js
fileFirst, create an empty index.js
file in the root of your React Native project.
index.js
is the starting point for React Native applications, and it is always required. It can be a small file that require
s other file that are part of your React Native component or application, or it can contain all the code that is needed for it. In our case, we will just put everything in index.js
.
In your index.js
, create your component. In our sample here, we will add simple <Text>
component within a styled <View>
:
import React from 'react';
import {AppRegistry, StyleSheet, Text, View} from 'react-native';
class HelloWorld extends React.Component {
render() {
return (
<View style={styles.container}>
<Text style={styles.hello}>Hello, World</Text>
</View>
);
}
}
var styles = StyleSheet.create({
container: {
flex: 1,
justifyContent: 'center',
},
hello: {
fontSize: 20,
textAlign: 'center',
margin: 10,
},
});
AppRegistry.registerComponent('MyReactNativeApp', () => HelloWorld);
If your app is targeting the Android API level 23
or greater, make sure you have the permission android.permission.SYSTEM_ALERT_WINDOW
enabled for the development build. You can check this with Settings.canDrawOverlays(this);
. This is required in dev builds because React Native development errors must be displayed above all the other windows. Due to the new permissions system introduced in the API level 23 (Android M), the user needs to approve it. This can be achieved by adding the following code to your Activity's in onCreate()
method.
private final int OVERLAY_PERMISSION_REQ_CODE = 1; // Choose any value
...
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
if (!Settings.canDrawOverlays(this)) {
Intent intent = new Intent(Settings.ACTION_MANAGE_OVERLAY_PERMISSION,
Uri.parse("package:" + getPackageName()));
startActivityForResult(intent, OVERLAY_PERMISSION_REQ_CODE);
}
}
Finally, the onActivityResult()
method (as shown in the code below) has to be overridden to handle the permission Accepted or Denied cases for consistent UX.
@Override
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
if (requestCode == OVERLAY_PERMISSION_REQ_CODE) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
if (!Settings.canDrawOverlays(this)) {
// SYSTEM_ALERT_WINDOW permission not granted
}
}
}
}
ReactRootView
Let's add some native code in order to start the React Native runtime and tell it to render our JS component. To do this, we're going to create an Activity
that creates a ReactRootView
, starts a React application inside it and sets it as the main content view.
If you are targetting Android version <5, use the
AppCompatActivity
class from thecom.android.support:appcompat
package instead ofActivity
.
public class MyReactActivity extends Activity implements DefaultHardwareBackBtnHandler {
private ReactRootView mReactRootView;
private ReactInstanceManager mReactInstanceManager;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
mReactRootView = new ReactRootView(this);
mReactInstanceManager = ReactInstanceManager.builder()
.setApplication(getApplication())
.setBundleAssetName("index.android.bundle")
.setJSMainModulePath("index")
.addPackage(new MainReactPackage())
.setUseDeveloperSupport(BuildConfig.DEBUG)
.setInitialLifecycleState(LifecycleState.RESUMED)
.build();
// The string here (e.g. "MyReactNativeApp") has to match
// the string in AppRegistry.registerComponent() in index.js
mReactRootView.startReactApplication(mReactInstanceManager, "MyReactNativeApp", null);
setContentView(mReactRootView);
}
@Override
public void invokeDefaultOnBackPressed() {
super.onBackPressed();
}
}
If you are using a starter kit for React Native, replace the "HelloWorld" string with the one in your index.js file (it’s the first argument to the
AppRegistry.registerComponent()
method).
If you are using Android Studio, use Alt + Enter
to add all missing imports in your MyReactActivity class. Be careful to use your package’s BuildConfig
and not the one from the facebook
package.
We need set the theme of MyReactActivity
to Theme.AppCompat.Light.NoActionBar
because some React Native UI components rely on this theme.
<activity
android:name=".MyReactActivity"
android:label="@string/app_name"
android:theme="@style/Theme.AppCompat.Light.NoActionBar">
</activity>
A
ReactInstanceManager
can be shared by multiple activities and/or fragments. You will want to make your ownReactFragment
orReactActivity
and have a singleton holder that holds aReactInstanceManager
. When you need theReactInstanceManager
(e.g., to hook up theReactInstanceManager
to the lifecycle of those Activities or Fragments) use the one provided by the singleton.
Next, we need to pass some activity lifecycle callbacks to the ReactInstanceManager
and ReactRootView
:
@Override
protected void onPause() {
super.onPause();
if (mReactInstanceManager != null) {
mReactInstanceManager.onHostPause(this);
}
}
@Override
protected void onResume() {
super.onResume();
if (mReactInstanceManager != null) {
mReactInstanceManager.onHostResume(this, this);
}
}
@Override
protected void onDestroy() {
super.onDestroy();
if (mReactInstanceManager != null) {
mReactInstanceManager.onHostDestroy(this);
}
if (mReactRootView != null) {
mReactRootView.unmountReactApplication();
}
}
We also need to pass back button events to React Native:
@Override
public void onBackPressed() {
if (mReactInstanceManager != null) {
mReactInstanceManager.onBackPressed();
} else {
super.onBackPressed();
}
}
This allows JavaScript to control what happens when the user presses the hardware back button (e.g. to implement navigation). When JavaScript doesn't handle the back button press, your invokeDefaultOnBackPressed
method will be called. By default this simply finishes your Activity
.
Finally, we need to hook up the dev menu. By default, this is activated by (rage) shaking the device, but this is not very useful in emulators. So we make it show when you press the hardware menu button (use Ctrl + M
if you're using Android Studio emulator):
@Override
public boolean onKeyUp(int keyCode, KeyEvent event) {
if (keyCode == KeyEvent.KEYCODE_MENU && mReactInstanceManager != null) {
mReactInstanceManager.showDevOptionsDialog();
return true;
}
return super.onKeyUp(keyCode, event);
}
Now your activity is ready to run some JavaScript code.
You have now done all the basic steps to integrate React Native with your current application. Now we will start the React Native packager to build the index.bundle
package and the server running on localhost to serve it.
To run your app, you need to first start the development server. To do this, simply run the following command in the root directory of your React Native project:
$ yarn start
Now build and run your Android app as normal.
Once you reach your React-powered activity inside the app, it should load the JavaScript code from the development server and display:
You can use Android Studio to create your release builds too! It’s as easy as creating release builds of your previously-existing native Android app. There’s just one additional step, which you’ll have to do before every release build. You need to execute the following to create a React Native bundle, which will be included with your native Android app:
$ react-native bundle --platform android --dev false --entry-file index.js --bundle-output android/com/your-company-name/app-package-name/src/main/assets/index.android.bundle --assets-dest android/com/your-company-name/app-package-name/src/main/res/
Don’t forget to replace the paths with correct ones and create the assets folder if it doesn’t exist.
Now just create a release build of your native app from within Android Studio as usual and you should be good to go!
At this point you can continue developing your app as usual. Refer to our debugging and deployment docs to learn more about working with React Native.
© 2015–2018 Facebook Inc.
Licensed under the Creative Commons Attribution 4.0 International Public License.
https://facebook.github.io/react-native/docs/integration-with-existing-apps