The stop()
method on AudioScheduledSourceNode
schedules a sound to cease playback at the specified time. If no time is specified, then the sound stops playing immediately.
Each time you call stop()
on the same node, the specified time replaces any previously-scheduled stop time that hasn't occurred yet. If the node has already stopped, this method has no effect.
Note: If a scheduled stop time occurs before the node's scheduled start time, the node never starts to play.
AudioScheduledSourceNode.stop([when]);
when
Optional
AudioContext
is using for its currentTime
attribute. Omitting this parameter, specifying a value of 0, or passing a negative value causes the sound to stop playback immediately.InvalidStateNode
start()
.RangeError
when
is negative.This example demonstrates starting an oscillator node, scheduled to begin playing at once and to stop playing in one second. The stop time is determined by taking the audio context's current time from AudioContext.currentTime
and adding 1 second.
context = new AudioContext(); osc = context.createOscillator(); osc.connect(context.destination); /* Let's play a sine wave for one second. */ osc.start(); osc.stop(context.currentTime + 1);
Specification | Status | Comment |
---|---|---|
Web Audio API The definition of 'stop()' in that specification. | Working Draft |
Desktop | ||||||
---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
Basic support | 57
|
? | 53 | No | 15 | ? |
Mobile | |||||||
---|---|---|---|---|---|---|---|
Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
Basic support | 57
|
57
|
? | 25 | 15 | ? | Yes |
start()
AudioScheduledSourceNode
AudioBufferSourceNode
ConstantSourceNode
OscillatorNode
© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/AudioScheduledSourceNode/stop