This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The WebGL2RenderingContext.getUniformIndices()
method of the WebGL 2 API retrieves the indices of a number of uniforms within a WebGLProgram
.
sequence<GLuint> gl.getUniformIndices(program, uniformNames);
program
WebGLProgram
containing uniforms whose indices to query.uniformNames
Array
of DOMString
specifying the names of the uniforms to query.An Array
of GLuint
containing the uniform indices.
var uniformIndices = gl.getUniformIndices(program, ['UBORed', 'UBOGreen', 'UBOBlue']);
Specification | Status | Comment |
---|---|---|
WebGL 2.0 The definition of 'getUniformIndices' in that specification. | Editor's Draft | Initial definition for WebGL. |
OpenGL ES 3.0 The definition of 'glGetUniformIndices' in that specification. | Standard | Man page of the (similar) OpenGL API. |
Desktop | ||||||
---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
Basic support | 56 | No | 51 | No | 43 | No |
Mobile | |||||||
---|---|---|---|---|---|---|---|
Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
Basic support | 58 | 58 | No | 51 | 43 | No | 7.0 |
© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getUniformIndices