The CanvasRenderingContext2D
.globalAlpha
property of the Canvas 2D API specifies the alpha (transparency) value that is applied to shapes and images before they are drawn onto the canvas.
See also the chapter Applying styles and color in the Canvas Tutorial.
ctx.globalAlpha = value;
value
0.0
(fully transparent) and 1.0
(fully opaque), inclusive. The default value is 1.0
. Values outside that range, including Infinity
and NaN
, will not be set and globalAlpha
will retain its previous value.globalAlpha
propertyThis example uses the globalAlpha
property to draw two semi-transparent rectangles.
<canvas id="canvas"></canvas>
var canvas = document.getElementById('canvas'); var ctx = canvas.getContext('2d'); ctx.globalAlpha = 0.5; ctx.fillStyle = "blue"; ctx.fillRect(10, 10, 100, 100); ctx.fillStyle = "red"; ctx.fillRect(50, 50, 100, 100);
Edit the code below to see your changes update live in the canvas:
This example illustrates the effect of overlaying multiple transparent shapes on top of each other. We begin by drawing a solid background composed of four differently colored squares. Next, we set the globalAlpha
property to 0.2
(20% opaque); this alpha level will apply to all of our transparent shapes. After that, we use a for
loop to draw a series of circles with increasing radii.
With each new circle, the opacity of the previous circles underneath is effectively increased. If we were to increase the step count (and thus draw more circles), the background would eventually disappear completely from the center of the image.
var ctx = document.getElementById('canvas').getContext('2d'); // Draw background ctx.fillStyle = '#FD0'; ctx.fillRect(0, 0, 75, 75); ctx.fillStyle = '#6C0'; ctx.fillRect(75, 0, 75, 75); ctx.fillStyle = '#09F'; ctx.fillRect(0, 75, 75, 75); ctx.fillStyle = '#F30'; ctx.fillRect(75, 75, 75, 75); ctx.fillStyle = '#FFF'; // Set transparency value ctx.globalAlpha = 0.2; // Draw transparent circles for (let i = 0; i < 7; i++) { ctx.beginPath(); ctx.arc(75, 75, 10 + 10 * i, 0, Math.PI * 2, true); ctx.fill(); }
Screenshot | Live sample |
---|---|
Specification | Status | Comment |
---|---|---|
HTML Living Standard The definition of 'CanvasRenderingContext2D.globalAlpha' in that specification. | Living Standard |
Desktop | ||||||
---|---|---|---|---|---|---|
Chrome | Edge | Firefox | Internet Explorer | Opera | Safari | |
Basic support | Yes | 12 | Yes | Yes | Yes | Yes |
Mobile | |||||||
---|---|---|---|---|---|---|---|
Android webview | Chrome for Android | Edge Mobile | Firefox for Android | Opera for Android | iOS Safari | Samsung Internet | |
Basic support | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
globalAlpha
no longer throws a SYNTAX_ERR
exception; these are now correctly silently ignored.ctx.setAlpha()
is implemented in addition to this property.CanvasRenderingContext2D
CanvasRenderingContext2D.globalCompositeOperation
© 2005–2018 Mozilla Developer Network and individual contributors.
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/globalAlpha